Flintloque Simplified Rules

by Kelly Jones


After Edcon in November we had such good response to our Ffintloque simplified game that I decided to send the rules for it to Mark for publication. For gamers that have no idea what a Flintloque is, I shall give a short description:

Flintloque is a "fantasy" interpretation of the Napoleonic Wars. It is a skirmish game, the subject matter is bizarre and should NEVER be taken seriously. The rules are a basic borrowification, (if that is a word), of Warhammer with a few deletions and additions. The French are Elves, British are Orcs, Irish are Bog Orcs, KGL are Ogres, Austrians are Dogmen, Prussians are Dwarves, Spanish are Dark Elves, Portuguese are Goblins, Scots are Ratmen, Italians are Toads, Turks are Otters and Russians are Undead.

If your confusion is too great see me at Enfilade '98. I will be the fat guy at the Vauban Enterprises trade stand. If all else fails call me at (604) 988-9884.

Sequence Of Play:

DETERMINE INITIATIVE

Each player rolls 1d6, with the highest given the choice of first or second phase

FIRST PLAYER TURN

    Move- Can move all or none of forces under the movement rate limitations according to type and terrain effects. Can double move if not within 4" of enemy at any time during the move. Can place overwatch designation on any non moving castings for next enemy movement phase. Nonphasing player can execute overwatch fire at any time during the movement with designated castings from his movement phase. If hand-tohand combat is desired the moving player must make a LD (leadership) roll to close with the enemy. If this roll is successful, hand-to-hand will occur in the HTH phase. If the roll fails, then the unit attempting to HTH cannot close on the same enemy until it has retreated 8" away. It may then attempt to HTH again.

    Fire- Phasing player can fire all eligible castings within range and line of sight. Please note enemy overwatch fire precedes the phasing player's fire phase. Roll to hit using the casting's BS (Ballistic Skill) attribute. This is done by rolling a D6, combined with terrain effects and range modifiers. Then compare strength of the weapon vs toughness of the target and roll

    Hand To Hand- All eligible castings in contact may fight hand-to-hand. All results are simultaneous. Yes, you can kill each other. Roll strength (ST) vs toughness (T), with the higher skill gaining the difference as a die modifier, again using a D6. Each side gets to roll, with the attacker using his strength and the defender using his toughness.

    Rally- Roll vs leadership to rally broken units from the previous turn using 2 x D6. LD (leadership). Must roll equal to or below to rally.

SECOND PLAYER TURN;

Repeat Steps As Listed Above.

RECORD TURN

Unit Characteristics (Bracketed Numbers Are For Light Troops Of That Type)

TypeMVSTBSTLDSpecial
Dwarves3"42(3)48No Hill
Dwarven Officers3"4349Move Mod.
Dogmen4"3(2)2(3)37Extra Bite Attack (ST2)
Dgomen Officers4"4(2)338Extra Bite Attack (ST2)
Orcs4"32(3)47Fire Same at Close & Long Range
Orc Officers4"4248Fire Same at Close & Long Range
Bog Orcs4"4247Will Close to HTH if within Move
Bog Officers4"4-27Will Close to HTH if within Move
Ogres5"N-27Fire at -1 at Close & Long Ranges
Ogre Officers5"5-28Fire at -1 at Close & Long Ranges
Elves5"3-3(4)8Really Pretty, Yep!
Elven Officers5"4-49Really Pretty, Yep!

Firing Ranges And Weapon Types

TypeShortLongExt.STSpecial
Musket8"16"-4-
Rifle8"20"30"41 turn to load
Pistol4"10"-3-
Cannister20"--52" wide, 20" long, Roll to hit for everyone in area
Ballshot-40"60"4Roll to hit for all castings 10" behind target

Saves: in woods, light bldg or behind hedge 6 on a D6. Behind stone wall or in stone Bldg 5-6 on a d6. In a fortification 4-6 on a D6. There are no saves unless in cover.


Back to Citadel Spring 1998 Table of Contents
Back to Citadel List of Issues
Back to MagWeb Master Magazine List
© Copyright 1998 by Northwest Historical Miniature Gaming Society
This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com