Centaur

Player Characters

By Novice John G. Blake
Illustration by Brian Jennings



Centaurs are woodland creatures who prefer to shun organized civilization, but some have been known to go into the world to seek adventure and Interaction with others. Once a centaur leaves his tribe he is no longer considered an active member and has no say in tribal matters. Upon his return. he will be treated with respect as a guest and nothing more. Centaurs are very moody and easily offended. Their equine portions are sleek, smooth, and supple. Their human torsos are muscular and well-developed, while the facial features are roughly etched.

Centaurs are large creatures and have a long life expectancy. Education and training are foremost In a centaur's foalhood. They are naturally proficient In several skills, and as PCs can be one of two classes, a ranger or priest. In the early life of an adventuring centaur there are penalties to their abilities due to their large size. If the centaur chooses to become a tribal shaman. they can advance to the highest level of that class and reap all benefits from such except that they cannot attain or cast spells higher than 4th-level. (only tribal shamans dedicated to serving only the tribe may learn high level spells).

There are limitations to playing the centaur race. They are awkward on stairs and are unable to climb steep mountains, rocks. or smooth vertical surfaces (such as bipedal humanoids could, normally or with aids like pitons and rope). Due to their large size, most spaces that are adequate for humanoids are too cramped for centaurs, and thus centaurs suffer a -2 when engaged in combat In a space that doesn't fully allow them to freely turn about 360 degrees or to fully stand erect.

Due to the rarity of centaurs in the known lands, there are a lot of misconceptions about them. They are considered nothing more than semi-intelligent animals and most inns, taverns, and restaurants where food and rooms are available will not allow them entry.

Most centaurs prefer not to wear armor for it is very uncomfortable and hinders their ability to move silently and hide in shadows. Due to their dexterity and touch hide (overall) they get a -2 on their armor class (and thus naturally are AC 8). A centaur can carry twice the weight listed under the 'Max Press" value for their STR ability due to their larger than human bearing.

Though most "uncivilized" centaurs (those still residing with their clans in remote settings) would not tolerate anything riding on Its back, PC centaurs may allow human or demi-human friends to ride on their backs if the friendship between them is longstanding and a close one. This arrangement often proves beneficial to both involved, enhancing their combat abilities.

The following format defines generation of a centaur PC. There are minimum ability scores required to have a centaur PC, thus Method IV, V, or VI for score generation are preferable (see DMG pp. 9- 10).

HEIGHT (ground to head of human torso):
Male = 75 + 2d 10 Inches
Female = 65 + 2d 10 Inches

WEIGHT:
Male = 470 + d2O + d12 pounds
Female = 450 + d20 + d 12 pounds

STARTING AGE: 60 + 2d6 years
MAXIMUM AGE: Starting age + 190 + d8
AGING EFFECT:
Middle age (110 years): -1 on STR & CON, +1 on INT & WIS
Old Age (215 years): -2 on STIR. - 1 on CON, +1 on WIS

MINIMUM ABILITIES: SIR 16; INT 13; WIS 13; CON 15; DEX 14

GroupWeapon Proficiencies Non-weapon Proficiencies
Initial# LevelsPenaltyInitial # Levels
Ranger43-24 3
Priest35-34 3

Due to training, the following are automatic NWP acquisitions:

RANGER: Animal Handling, Animal Training, Direction Sense. Rope Use, Weather Sense

PRIEST, Astrology, Healing, Herbahsm, Reading/Writing, Religion

OUTDOOR ABILITIES
LevelHide in ShadowsMove Silent
16%10%
210%15%
315%20%

Each skill progresses at the same rate as in the Players Handbook, page 28 under the ranger category.


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