by Gary Gygax
Perhaps the most time consuming part of the DUNKIRK project was the determination of the orders of battle for the opponents. The continued help of John Lundstrom, Chris Johnson, and Bill Hoyer made it possible to eventually compile highly accurate data on all of the divisions and smaller independent formations. The vast number of units involved forced the elimination of the use of the various battalionsized support units and air units. The upshot of all of this was to bring home just what a tough job the Germans faced in the campaign, for the Allies had near parity of numbers. In order to give the Germans a chance against an Allied player bound to react more intelligently to the invasion in the light of historic retrospect than the Allies actually did, it was mandatory to do two things: First, the Allies would have to be tied down to their historic dispositions; and, second, the Germans would have to be allowed complete freedom to place their forces however they wished. As a corollary to the second point, all possible units would have to be made available to the aggressors immediately, or they would lack the punch necessary to have any chance of success. However, in talking with various wargamers during GenCon V, there was considerable interest expressed in the actual German dispositions. While I don't recommend that they be used, the placements are given below for those of you who desire to give it a try as "it really was": INFANTRY DIVISIONS ARMOR
CAVALRY AND MOTORIZED LW DIVISIONS SPECIAL TROOPS
** These units, under the rules of the game, should be placed in a city in order to be operable--or else hex P52 can be designated an air field from which they can take off. Actually, the paratroop units were under command of the Luftwaffe, and their dispositions are not shown on Wehrmacht maps of the campaign. *** The 205th division was a reserve unit that wasn't released until 1 June, and thus it is part of the "Reinforcements" in DUNKIRK. However, for the sake of this variant it can be employed sooner under the first note above. **** There is a line of hexes on the board without letter co-ordinates; it is between row LL and row MM. I have taken to calling it 'W', so a unit indicated *60 is on the 60th row numerically on the unlettered row. Units far to the rear are indicated as "Res." They were brought up only after the campaign was wel I under way. It is suggested that a minimum of 7 turns must elapse before they can be brought in from the German edge of the board. Certain units are shown in parentheses. This is because the counters for them are not included (yes, fans, I goofed). Using the spares, make up the following units:
170th Infantry Division2-3-2 (static) 296th LW Division 3-3-2 297th LW Division 3-3-2 351st LW Division2-2-2 (static) You are now ready to try the game using historic dispositions for all units involved. If you do try it, please let us know how it turned out! (As an aside, it has been reported that the "mini-game Fortress Holland" is a sure win for the Germans in only two or three turns, for they can drop paratroops. Thus, 1 unit each on Amsterdam and The Hague, while the other three attack the Dutch unit (G Inf.) on O36 from Rotterdam. While this is quite possible, I would like to point out that the attack is at odds of 2-3 and stands a good chance of failing. If it does go sour, the Germans will probably be hard put to win in six turns. If this isn't satisfactory, try dicing for the placements of the 1st and 3rd divisions which were strung out between The Hague to I33. A roll of 6 for either (or both) would allow the Dutch player to place them at M34 and K35 respectively. * The G Inf. is doubled defensively regardless of which hex it is attacked from because of the particular pattern of waterways around its hex. Back to Table of Contents -- Panzerfaust #56 To Panzerfaust/Campaign List of Issues To MagWeb Master Magazine List © Copyright 1972 by Donald S. Lowry. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |