by Kurt Coyle
Caitlin is not your typical baby. Somewhere along the way she lost her desire to play with normal toys. Maybe it was the day she crawled into her dad's study or maybe it was the books she was read. No matter the cause she will never be like the other kids. Ammo pouches and a steel helmet are her pacifier. No soft wimpy "kid" toys will do! When other babies are watching Disney's latest, she demands a good flick! You know the one with John Wayne. Special Rules Caitlin has developed her bizarre combat style into deadly skills of parent diversion. She has the keen ability to cry just when her parents think she is asleep. When spotting Caitlin, she is considered Automatic Acquire (all rules apply). Once spotted the player must roll a d20. On a roll of a 5 or less the gamer is drawn to the "cuteness" of Caitlin and must pass on their next turn while they entertain her. On a roll of a 15 or more the player must spend the next turn holding Caitlin trying to put her to sleep. Morale: 17+3
Congratulations Devin and Nancy on your first child. May you always be happy! Warning: If you game with Devin and he tries to ask, "Can you hold her while I move all my units," beware that you may focus more of your attention on her than your game. Do not let Devin destroy your tactics like this. - Brad Back to Battle-Wire vol. 2 issue 3 Table of Contents Back to Battle-Wire List of Issues Back to MagWeb Master Magazine List © Copyright 1998 by Easy Eight Enterprises, Inc. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |