by David Cookman
The following scenario represents one of the smaller battles of the Seven Years War and can easily be fought to a conclusion in a couple of hours. With the victory conditions used, the scenario gives both sides a good chance of winning. HISTORICAL BACKGROUNDDuke Ferdinand and the main Allied army drove the French back from the left bank of the Rhine, leaving a small force (under the command of the Prince of Isenburg) on the opposite bank to protect Hesse against French troops operating out of Hanau. This force was then confronted by a much larger French force under the Prince de Soubise. Isenburg fell back before the French until, under orders from Ferdinand, he decided to make a stand at Sandershausen. The first French formation on the scene was the advanced guard, under the Duke de Brogue. In the historical battle, after some initial cavalry combats, the French first pushed forward against the Allied flanks. This forced Isenburg to draw troops from his centre to reinforce the flanks, leaving only the militia in the centre. The French then attacked the centre, which collapsed, forcing the Allies to withdraw. Both sided were considered to have fought very well in this battle
VICTORY CONDITIONSThe Allies are substantially outnumbered and victory, therefore, is determined essentially by how quickly the French can force the Allies to withdraw (up to the end of the day, 12 turns). The only terrain feature is Ellenbach Farm which is worth one withdrawal point.
Each 10% more casualties inflicted than received will move the scale of victory up or down by one place (e.g. if the French are forced to withdraw and suffer 30% casualties while the allies only suffer 20% then this would mean an Incredible Allied Victory.
SETUPThe map (which assumes a 6' by 4' table) shows the terrain layout and historical troop set up. The French and Allied player, however, are free to set up their troops within the following limitations:The Allies are upslope of the French and there is an escarpment beside the river which is also higher than the French.
The Allied Jagers may be deployed in units of 4, 8 or 12 figures.
Larger map - very slow (114K)
RULESThis scenario has been designed around 'Warfare In The Age Of Reason' (with some local changes) but any set of Seven Years War rules can be used with a few amendments. The following notes should help in amending the scenario for other rules:
FIGURE SCALE
GUN SCALE
MOVEMENT
WITHDRAWALThere is a specific system within WAR for armies being forced to withdraw from the field. Where another rule set is used conditions for withdrawing must be agreed, I would suggest as a rough guide an army suffering 35% casualties should be forced to withdraw.TROOP CLASSESThe following defines the troop classes used. The figures aRereach class are specifically for WAR and represent (in order) Morale Class (1-4), Fire Class (1-4), Melee Class (1-4) and Manoeuvre Class (1-4):MILITIA (1,1,1,1)Poor troops unable to fight, melee or manoeuvre effectively & prone to running away.2ND CLASS (1,2,2,1)Second rate regulars with poor morale but still able to fire and fight effectively.LINE (2,2,2,2)Normal, regular troops.VETERAN (3,2,2,2)Above average troops with high morale.ELITE (3,3,3,3)Highly trained troops with superior fire power, melee capability, morale and manoeuvrability.THE REFIGHTIn the three times this battle has been fought at our club, honours have been fairly even. Both sides have to be careful how they act. If the French decide to be cautious they are unlikely to be defeated but have little chance for a major victory. Being aggressive gives the French the chance of a major victory but can be exploited by a cunning Allied commander. The Allied commander must weigh his options carefully, if he is entirely passive he will very quickly be surrounded and overwhelmed. An all out attack, however, is also unlikely to succeed.
ALLIED FORCESCinCPrince Isenburg of Hesse (+2)
FRENCH FORCESCinCDuke de Broglie (+2)
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