Sandershausen
1758

by David Cookman


The following scenario represents one of the smaller battles of the Seven Years War and can easily be fought to a conclusion in a couple of hours. With the victory conditions used, the scenario gives both sides a good chance of winning.

HISTORICAL BACKGROUND

Duke Ferdinand and the main Allied army drove the French back from the left bank of the Rhine, leaving a small force (under the command of the Prince of Isenburg) on the opposite bank to protect Hesse against French troops operating out of Hanau.

This force was then confronted by a much larger French force under the Prince de Soubise. Isenburg fell back before the French until, under orders from Ferdinand, he decided to make a stand at Sandershausen. The first French formation on the scene was the advanced guard, under the Duke de Brogue.

In the historical battle, after some initial cavalry combats, the French first pushed forward against the Allied flanks. This forced Isenburg to draw troops from his centre to reinforce the flanks, leaving only the militia in the centre. The French then attacked the centre, which collapsed, forcing the Allies to withdraw. Both sided were considered to have fought very well in this battle

VICTORY CONDITIONS


The Allies are substantially outnumbered and victory, therefore, is determined essentially by how quickly the French can force the Allies to withdraw (up to the end of the day, 12 turns). The only terrain feature is Ellenbach Farm which is worth one withdrawal point.

?Incredible Allied Victory
French WithdrawMajor Allied Victory
Neither Side Withdraws Minor Allied Victory
Allies Withdraw
On Turns 10 or 11
Draw
Allies Withdraw
On Turns 8 or 9
Minor French Victory
Allies Withdraw
On Turns 6 or 7
Major French Victory
Allies Withdraw
Before Turn 6
Incredible French Victory

Each 10% more casualties inflicted than received will move the scale of victory up or down by one place (e.g. if the French are forced to withdraw and suffer 30% casualties while the allies only suffer 20% then this would mean an Incredible Allied Victory.

SETUP

The map (which assumes a 6' by 4' table) shows the terrain layout and historical troop set up. The French and Allied player, however, are free to set up their troops within the following limitations:

The Allies are upslope of the French and there is an escarpment beside the river which is also higher than the French.

Formed TroopsUp to 12" from own baseline
JagersUp to 18" from own baseline
French GrenadiersUp to 18" from own baseline
GunsUp to 18" from own baseline
AllAt least 9" from the edge of the field
AlliesMay set up 1 Jager unit and 1gun battery in Ellenbach

The Allied Jagers may be deployed in units of 4, 8 or 12 figures.

bf16sandersmap.jpg - 46.39 K Larger map - very slow (114K)
Jumbo map - very slow (381K)

RULES

This scenario has been designed around 'Warfare In The Age Of Reason' (with some local changes) but any set of Seven Years War rules can be used with a few amendments. The following notes should help in amending the scenario for other rules:

FIGURE SCALE
Each figure represents 50 men.
A squadron of cavalry is 3 figures strong,
battalion of infantry is 12 figures strong.

GUN SCALE
Each battery represents 4 guns.

MOVEMENT
WAR has fairly fast movement rates with infantry/ in line covering 6" a move (in 15mm) scale when they do not fire. The victory conditions will have to be altered for rules with faster or slower movement rates.

WITHDRAWAL

There is a specific system within WAR for armies being forced to withdraw from the field. Where another rule set is used conditions for withdrawing must be agreed, I would suggest as a rough guide an army suffering 35% casualties should be forced to withdraw.

TROOP CLASSES

The following defines the troop classes used. The figures aRereach class are specifically for WAR and represent (in order) Morale Class (1-4), Fire Class (1-4), Melee Class (1-4) and Manoeuvre Class (1-4):

MILITIA (1,1,1,1)

Poor troops unable to fight, melee or manoeuvre effectively & prone to running away.

2ND CLASS (1,2,2,1)

Second rate regulars with poor morale but still able to fire and fight effectively.

LINE (2,2,2,2)

Normal, regular troops.

VETERAN (3,2,2,2)

Above average troops with high morale.

ELITE (3,3,3,3)

Highly trained troops with superior fire power, melee capability, morale and manoeuvrability.

THE REFIGHT

bf16sanders1.jpg - 26.16 K In the three times this battle has been fought at our club, honours have been fairly even. Both sides have to be careful how they act. If the French decide to be cautious they are unlikely to be defeated but have little chance for a major victory. Being aggressive gives the French the chance of a major victory but can be exploited by a cunning Allied commander. The Allied commander must weigh his options carefully, if he is entirely passive he will very quickly be surrounded and overwhelmed. An all out attack, however, is also unlikely to succeed.


ALLIED FORCES

CinC
Prince Isenburg of Hesse (+2)

CALVARY
.
Brigade A
lieb Dragoner Regiment
2 SquadronsLine Elite
Prinz Fredrich Dragoner Regiment
2 SquadronsLine Heavy
Van Homburg Reg iment Zu Pferda
2 SquadronsLine Elite
.
INFANTRY
.
Brigade B
Frelwald Freibaffalion
1 Battalion2nd class
Grumdlach Land Battlion
1 BattalionMilitia
Wunab land Battalion
1 BattalionMilitia
.
Brigade C
von Lindau Grenadiers
1 Battalion Elite
Canitz Regiment
1 BattalionLine
.
Brigade D
Isenburg Regiment
1 BattalionLine
Blome Land Grenadiers
1 BattalionVeteran
Garrison Companies
1 Battalion2nd Classe
.
ATTACHED
.
Hanoverilan Jagers
2x4 FiguresLine Irregular
Skirmish Rifle
Hessian Jagers
2x4 FiguresLine Irregular
Skimish Rifle


FRENCH FORCES

CinC
Duke de Broglie (+2)
CALVARY
.
Brigade 1
Apchon Dragoons
4 squadronsLine Heavy
Rougrade Calvary Regiment
2 SquadronsLine Heavy
.
Brigade 2
Royal Allemand
2 squadronsLine Armoured
Wurttemburg
2 SquadronsLine Armoured
.
ATTACHED
Royal Nassau
2 SquadronsLine Irregular
Skimish
.
INFANTRY
.
Brigade 3
de Beavuoisis
2 Battalions2nd Class
Rohan
2 Battalions2nd Class
.
Brigade 4
Royal Bavarie
2 BattalionsLine
Royal Deux Ponts
1 BattalionsLine
.
Brigade 5
von Diesbach
2 BattalionsLine
Waldner
2 BattalionsLine
.
ATTACHED
de Fischer
1 BattalionLine Irregular
Skimish
Waldner
10 FiguresVeteran
Skimish

2 Batterys Of Light Guns &
1 Battery Of Medium Guns

(with any brigade or independent)


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