by Paddy Griffith
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The aim of this game is to reflect the way that when nations go to war they normally do so with armed forces that are paid for and structured according to long-standing national financial, political and strategic constraints that cannot be readily or quickly reversed. When the Franco Prussian War began in 1870, for example, the French had been opting for a small professional army for some fifty years, and it was too late to change to the sort of "landwehr" force structure that allowed the Prussians to put decisively larger numbers of soldiers into the field. Hence, The Sport of Kings game was prompted by Gary P. Cox's recent book The Halt in the Mud: French Strategic Planning from Waterloo to Sedan (Boulder, Colorado, and Summertown, Oxford: Westview Press. 1994). For the game you will need an umpire and two playing teams, representing the fictitious central European states of Lilliput (capital Brno: borders similar to the modern Czech Republic) and Brobdingnag (capital Lodz: borders roughly those of the present southern half of Poland). The umpire gives an identical briefing to each team, as well as maps of central Europe (as outlined below). Each team starts without any military forces or fortresses at all, and must decide how much money it can raise, in what timescale and on what military forces. There are very many options. For example it might invest heavily in imperishables like powder and fortifications in the first year, and then in the second year on men (who can't be stockpiled but have to be maintained anew each year). However, if the enemy opts to raise a large army and attack at once, it may leave the original country defenceless. SCENARIOThe neighbouring powers (played by the umpire, to enable diplomatic problems to be posed, and retaliation to be exacted against international bad behaviour): BAVARIA POLAND AUSTRIA HUNGARY SAXONY PRUSSIA SLOVENIA Between Lilliput and Brobdingnag there is an irreconcilable border dispute over the town of Nisa, which both sides must capture. INCOME At the start of the game, 1st January 1735, The Kings of Lilliput and Brobdingnag each have 2,700,000 Thalers in their treasuries, on top of which they have each also just received the whole PRIVVY PURSE for 1734 and the whole TAX INCOME (800,000 Thalers) for 1734. The privvy purse is always all used to maintain the civil service and the non-military aspects of the state, so it is not played in the game. Hence each king's disposable treasure for military purposes has been topped up to its current level of 3,500,000 Thalers. There is only one type of tax which is 'YE MUNICIPAL MULCT', which is raised each 1st January. No other type of tax is permitted in this game. Ye Mulct is drawn from all buildings and settlements of population, so that the revenue increases as the king's lands expand, and decreases as they are reduced. The king may from time to time decide to raise or lower the rate of payment for ye Mulct, and will be rewarded by the gratitude or hostility of their people (E.g. it is thought that a 50% increase will inevitably produce a revolution). How to Raise National Finance by other means:
2 BESPOKE LOANS may also be negotiated, at varying rates of interest to be set by the umpire (usually very high), according to the case. EXPENDITURE Military forces must be bought new and put in place in 1735 or in subsequent years' financial rounds. Thereafter it may be built upon, re-hired, or successively reduced, according as how the king in his council shall from time to time deem necessary. When it is bought new it will either retain its value for one year, and then have to be rebought (or re-hired) for the next year, or it may be kept permanently in place and retain its value once bought, at no extra cost to the treasury. This depends on the category of purchase into which it falls. In the following table some items - mainly based on personnel or perishable supplies - must be bought new (or re-hired) each year, incurring a new cost to the treasury at that point. Note, however, that if food is to be bought for mobile operations, and then not used, it may be sold off at coast during that year. The remaining items - mainly based on hardware or bricks and mortar - fall into the 'May be kept permanently' category (i.e. they cost nothing new each year, once they have been bought). These are asterisked in the following tariff of charges: NOTES 1 Soldiers' foodstuffs in static garrisons are found form their pay and need not be considered. It is only the expenditure of foodstuffs and ammunition during mobile operations - or in real sieges - that will incur additional charges upon the king's treasury. Fortresses must buy in siege stocks in advance.*) 2 See Cannon tariffs for the number of rounds carried for each calibre.
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