by Didier Rouy
from Azure Wish Editions
Reviewed by "Les Frognards": Fred Bey and Marc Brandsma
1 map, 498 counters, general and specific rule books, charts folder. Boxed. AWE, 75009 Paris, France. In US, through Boulder games. $? The following is the (translation of a) transcript of part of a conversation overheard at Les Deux Magots, along the Boulevard St. Germain, in Paris. Here Jean-Paul Sartre and Simone de Beauvoir discussed existentialism; here Richard Berg and Laurent Henninger spoke of Fields of Glory. The times have obviously changed in caf้ society. The eavesdroppees are two of France's leading game designers. FB: (To the waiter). Thank you. Put that on his bill
and could you bring us a pack of Gauloises? (Turning to his compatriot)
are you talking about AWE's game on Friedland?
FB: Well, for one, it's the first Napoleonic boxed-game published here in more than five years! Remember, Didier Rouy designed two other battles in this series I think he called it the "Vive l'Empereur!" series. Remember Hanau and Auerstadt? MB: All I remember was that Socomer published them back in 1989. Other than that, all I remember was that the battle was no piece of cake. Those Russians are tough, even when they're dead you have to push them to make them fall. You don't need much more to play a good battle, do you ?
FB: The map looks like it was drawn by Didier's daughter.
FB: Could be. Problem is, she's only five years old. The rest, and especially the counters, looks quite good.
FB: The rules have been upgraded and rewritten, for the most part, rather well. The scale is one counter per regiment, which allows a lot of subtlety in tactical situations without falling into the monster game area เ la Clash of Arms' La Bataille series. Although in some ways, the rules look like Ed Wimble's.
FB: But it's definitely easier to play. And AWE is trying to be as keen as possible with History and you can feel it. It's actually the game's strongest point. You have specific rules concerning light regiments, and the other battles formations, like line and square, are all simulated really effectively. For instance, if you want a unit to enter a square formation, you simply add another rectangular counter of the same color, thus forming a real square! The larger size of the hexgrid makes it possible. And the leaders have round counters! Rather refreshing, isn't it?
FB: Yes, I think classic is the right word . . .you OK Marc? Perhaps a shot of brandy
or some calvados
in terms of creativity, the game is classicism incarnate. Your usual cavalry charges, offensive and defensive fire, melee and rally with a lot of details. There's also the usual Morale ratings, this time from 7 to 11, using two six-sided dice with lots of adjustments. It seems quite realistic.
FB: Well, not that much, although there are some nice features. I do like the way hidden reserve units are handled. You can have up to 2 hidden units per corps, in addition to the army's reserve, and you can use dummy counters in your reserve.
FB: Not the only feature to do that, Marc. Didier also threw in random event counters that you draw at the beginning and use as you see fit during the game. They're mostly familiar stuff, like a "Reaction" chit that allows units attacked in the rear to change facing, but playing them when you want is cool.
FB: Sometimes a bit too hard. The game actually has four different levels of command rules. The first two are too simple, and the two others are just a pain. They require written orders, like The Gamers Brigade series.
FB: More a synthesis of Clash and Gamers, but somewhat simpler. And it still uses the standard play sequence.
FB: Yes
and here it manages only to produce a lack of interactivity between players during a game turn. There is an option allowing you to play corps by corps, but the difference is thin. Initiative cannot be won or lost. It's either your turn or it's not.
The Waiter: Pardon, messieurs. I couldn't help but overhear you. I played Friedland with a friend last night.
The Waiter: Most pleasant and very historical. Unfortunately, mes amis, it was not very original or stimulating. For that, you're better off with these calvados and another drag on your Gauloise. That'll be vingt francs, messieurs. FB: Rather cheap calvados, I think
Back to Berg's Review of Games Vol. 2 #25 Table of Contents Back to Berg's Review of Games List of Issues Back to MagWeb Master Magazine List © Copyright 1997 by Richard Berg This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |