Editorial

by Richard H. Berg

Doing this "opening issue" introduction reminds me of that scene in "Citizen Kane" where Charlie scribbles his newspaper's manifesto on some wrapping paper, replete with all sorts of idealistic intentions. I have very few idealistic intentions, and, I assume, no one's looking to save this for posterity. After a hiatus of several years, I simply feel the desire to step back into the critic's ring, especially as there seems to be a whole swath of new stuff coming out - and very few people reviewing them who can string together two coherent sentences.

BROG intends to do is to review historical games in a mostly subjective manner. No laundry lists, no "here's how it plays". Aside from telling you "why", as opposed to simply "what", each review will place the game in some sort of industry perspective - hopefully to give you an insight into how things are getting done. Within that framework, we will try to tell you whether you'll get your money's worth - how much bang for your entertainment buck. We have pretty much kept the format of the original BROG (which was actually RBROG in those days).

To more mundane matters . . . . As you can tell, our Laser Printer has not yet arrived, so this issue is a bit on the dot matrix side. We're pretty sure that will be changed by the next issue. We intend to run 16 pages with each issue, which means we should be able to get four game reviews in, plus a few assorted and sundry comments about the hobby in general. As long as my interest - and energy - lasts, I will be writing most of the reviews. We will, however, welcome outside submissions, mostly on games that I have been involved with and cannot, even with my feeble conscience, review independently. We hope to pay (not much, but it's a check), but that's dependent on our subscription level. We are also interested in how you feel about covering computer games.


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© Copyright 1999 by Richard Berg
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