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Background Information
Legion of Vega, Background
The Lyrans were ready to
crumble. When the 2nd Legion of
Vega stormed the ridge where the
Lyrans had gone to ground they
would be hurled into the Great
Desert of Tears. The
Commonwealth's invasion of Vega
had gone bad for them ever since
the arrival of Theodore Kurita on
world. One more great push and
Steiner would have to pull her
troops out for certain.
Your company of heavy
and medium Mechs guard the only
escape route for the besieged
Lyrans. Though you are supported
by two full battalions of infantry and
tanks, you know that to send them
against Lyrans in full retreat would
needlessly waste lives and
equipment, especially if a show of
force on your company's part would
be enough to dash Steiner's hopes
of escape. As the sun rises over
the desert, and the ground
temperature begins to rise, the rout
of the Lyrans gets underway. Soon,
your battle begins.
Lyran Guard,
Background
You've failed in your attempt to
capture the Combine world of
Vega. Though in the early days of
October, 3028, the Third Lyran
Guard's capture of this vital center
of Draconian power seemed but a
matter of time, the unexpected
arrival of the Coordinator's son has
soured your victory and forced you
to retreat. While the majority of the
regimental combat team's Mechs
battle on far to the south, the 2nd
Legion of Vega prevents your
forces from rejoining them and so
putting an end to the
counteroffensive.
Now the Kuritans await the
signal to rise up and hurl your
forces into the continent-spanning
desert at your backs, ending your
last chance at salvaging the
mission. If you cannot escape the
Legion's trap, you will have to
retreat. To the east lies the port city
of Cochus, where it might be
possible to hold out until
reinforcements could arrive.
Though only a company of Kuritan
Mechs and two battalions of
infantry and tanks guard that pass,
you cannot risk taking that route
until it has been thoroughly
scouted.
The unit closest to the situation
is a company of medium and
heavy Mechs commanded by
Hauptman Alexander Gustov. As
the sun blossoms on the horizon,
the Kuritan Mechs burst from
hiding and charge the ridge where
the Lyran Guard has made its
stand. Dreading the coming battle,
and the inevitable retreat, you order
Gustov to clear that escape route,
hoping for the best.
Game Set-up
Lay out the BattleTech mapsheets in any connected pattern, since the
battle will take place on a featureless desert plain. You may want to use the
backs of the mapsheets to avoid confusion with the depicted terrain features.
Defender
The defender is the 1 st Company, 2nd Battalion of the 2nd Legion of
Vega. These Mechs must be set up on the side of the map designated as east
before the attacker's position is revealed. The area behind the company's
defensive line is assumed to be defended by the 21 st Infantry Battalion and
the 123rd Light Armor Battalion. Attackers cannot cross this line singly, and it
would put them in range of too many tanks and small-arms to survive.
Defenders retreating across this line are considered to have escaped . They
will sit out the rest of the game.
Command Lance
Captain Rexel Euchart: Veteran, Charger Piloting: 2, Gunnery:1
Lt Jake Jinshi: Veteran, Warhammer Piloting: 2, Gunnery: 2
Greg Patrick: Regular, Phoenix Hawk-K Piloting: 2, Gunnery: 3
Kriss MacMurdough: Regular, Cicada Piloting: 3, Gunnery: 3
Fire Lance
Lt Abel Simpson: Regular, Crusader Piloting: 2, Gunnery: 3
Alice Katai: Green, Trebuchet Piloting: 4, Gunnery: 3
Genny Dricol: Regular, Dragon Piloting: 2, Gunnery: 2
Randall Masters: Regular, Wolverine Piloting: 2, Gunnery: 2
Recon Lance
Lt Piros Andrakos: Veteran, Shadow Hawk-K Piloting: 2, Gunnery: 1
Min Matusutashi: Regular, Shadow Hawk-K Piloting: 3, Gunnery: 3
Wen Xouang: Green, Panther Piloting: 4, Gunnery: 4
Baxter Craddock: Regular, Cicada Piloting: 2, Gunnery: 2
Attacker
The attacker is Company C, 3rd Battalion, 3rd Lyran Guard. These units
must set up on the west side of the map after the defender has been
positioned
Command Lance
Hauptmann Alexander Gustov: Elite, Zeus Piloting: 1, Gunnery: 1
Lt Max Radford: Veteran, Wolverine Piloting: 1, Gunnery: 2
Janet Aston: Regular, Hatchetman Piloting: 2, Gunnery: 3
Laramie Cross: Regular, Phoenix Hawk Piloting: 3, Gunnery: 2
Fire Lance
Lt Melissa Powell: Veteran, Rifleman Piloting: 1, Gunnery: 2
Robert Brown:Veteran, Marauder Piloting: 2, Gunnery: 1
Vivien Metzer: Regular, Griffin-S Piloting: 3, Gunnery: 2
Xavier Gordo: Regular, Hunchback Piloting: 2, Gunnery: 2
Recon Lance
Lt David Lowe: Veteran, Phoenix Hawk Piloting: 2, Gunnery: 2
Frederick Raptor: Regular, Assassin Piloting: 3, Gunnery: 3
Zelda Mbutu: Regular, Commando Piloting: 3, Gunnery: 2
Ross Napoli: Green, Commando Piloting: 4, Gunnery: 3
Special Rules
The temperature on the planet's surface causes heat sinks to
function at 67% of normal capacity. For example, a Warhammer with 18
functional heat sinks can dissipate 12 point of heat per turn.
Though both sides have considerable reserves of Mechs and
conventional forces within striking distance, it has been decided by
mutual concensus that this battle will be decided by the actions of these
two companies. No reinforcements will appear on the map at any point
in the game.
Victory Conditions
The attacker wins by destroying all enemy Mechs or destroying
8 out of 12 of them by the twelfth round of combat. At this point, the rest
of the Lyran forces who are retreating in this direction must either be
able to past of the east unmolested, or must turn north for immediate
planetary evacuation. If a sufficient number of enemy Mechs has not
been destroyed, then C Company must retreat so they may reach the
DropShips in time to escape.
The defender wins by destroying all enemy Mechs or preventing
the enemy's goals from being achieved. If defending Mechs outnumber
attackers by a factor of 2 to 1 at any time, the defender may safely "call in
the infantry and tank battalions", forcing the attacker to retreat
automatically.
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© Copyright 1989 by Pacific Rim Publishing.
This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com
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