by Hillary Ayer
Saracen Riot Gun For effective close fighting, you need something fastand effective. Butyou may not need the penetrative powerof standard military weapons. Shotguns are best for this sort of thing, but a standard shot fun is too long with too slow a fire rate for mopup jobs. So Thornhill Arms has developed the Saracen Riot Gun, engineered for those close, dirty fights! As with all Thornhill weapons, the Saracen is comprised of our special backed plastic and injection-molded metal/ceramic composites to assure maximum strength and lightness. The folding stock allows for easy carrying but locks into position for full firing stability with the flick of a wrist. Variable choke allows you to set the pellet spread to suit your needs. The extended box clip holds 16 rounds of 12-gauge ammo, and makes reloading a snap! Web carrying strap with 3-clip pouch included at no extra cost! The Saracen is available in flat black, steel blue, and assorted camouflage patterns.
Saracen Riot Gun 85 Cbs2.5 kg 16-round reloads 1 Cb 0.1 kg each For simulations, treat as a standard shotgun for range and damage, but the Saracen fires a burst of four shots per round. Icewind BattleMech Cooling System The battle's been going on for too long; your Mech cockpit feels like a sauna and smells like an old sweat sock, but if you let up for a moment, all is lost! Some jerk in a Firestarter just tried to toast your cookies but a few manual over-rides keep the power flowing from your fusion engine. You swing your Mech's torso around to nail the -, but your lasers won't lock! The heat's made the targeting system unworkable. Cursing, you watch the Firestarter leap away form your glowing Mech! In the heat of battle, heat can be your worst enemy. (How many warriors do you know who have survived an ammo explosion?) Short of running for a cooling truck or finding water, what can you do? Have you tried Icewind? Each Icewind contains over 2,000 cubic meters of compressed Carbon Dioxide packed into an armored plastic shell. The shell is fitted with a burst valve designed to melt in 0.25 seconds when subjected to a specific heat. When the ambient temperature hits the right level, the valve lets go, releasing the gas. The gas expansion results in a dramatic drop in temperature! And the waste gas simply exhausts outthe engine vents. An additional benefit isthatthe C02 displaces oxygen, smothering fires. Icewindsquickly mount in the engine compartments of all Mechs, aerospace fighters, and most armored vehicles, providing quick, one-use cooling. Don't get hot under the helmet, cool off with Icewind!
Icewind Unit 500 Cbs 250 kg (Specify temperature setting for unit when purchased. 10% discount on orders of over twenty units. Test data and projection curves available on request.) For simulations, each Icewind replaces .5 ton of equipment (any sort) and produces a 4-point heat dispursement when triggered. Each is set at a fixed point on the heat scale when installed. Example of use: You have two Icewinds set at 15 and a current heat rating of 9. You generate 10 points of heat. When you adjust your heat scale, it will show 11 (9 initial + 10 generated - 8 for the two Icewinds = 11) before operational heat sinks take effect. Icewinds take effect before heat effects such as reactor shut-downs or ammo explosions. But as Icewinds are set to specific points on the scale, an Icewind will not help you if you haven't reached that heat point. SlipQuick Personal Filter Your unit stops for the night at the edge of some godforsaken bog. Time for rations, a long stretch and something to drink! But the only water is swamp water, gray and swarming with who-knows-what sort of local micro-fauna; just waiting to rip through your intestines. Do you rig a fire and risk alerting the enemy to your position, drink the bacteria soup, or go thirsty? Answer none of the above, and use your SipQuick personal filter! The SipQuick is only 200 centimeters long, but packs a lot in such a short distance! Just put the intake in your drinking sources, and draw in through the mouthpiece. First the water passes through a 50-micron spun teflon fiber filter to remove particulate matter. Next it moves through an activated carbon filter that removes over 99.96% of all toxins (organic or inorganic!). Finally the water moves through an ultraviolet flash chamber. And you get a clean drink! 4-hour lithium batteries power the flash chamber, and the carbon and teflon filters are easily replaced when clogged. Don't let your next local drink include the local wildlife, use SipQuick!
SipQuick Filter 5 Cbs 15g Replacement Batteries 1 Cb/set of 3 2 g/set of 3 25 Filter Sets 1 Cb 2g Viper Modification Kit I In the years since its introduction, the Thornhill Viper has fast taken a prominent place in the competitive market of personal side arms. Considering its power, reliability, and durability, its wide acceptance is understandable. But Thornhill Arms, the leaders in personal defense Technology, take something great and then improve it! The Viper Modification Kit I turns your side arm into a fully automatic machine pistol! A Viper on full auto-fire combines the best features of an assault rifle with a pistol. Still as unobtrusives as a side arm, your pistol can have the fire rate, spread, and hitting power of a long-arm weapon! Come into your authorized Thornhill distributor and try a fully automatic Viper today! Each kit comes complete with instructions for the modification and additional weapon maintenance. All modified Vipers can be fired either single shot or on full auto with the flick of a selector switch.
Viper Mod Kit 1 8 C-bills no change to gun weight Back to BattleTechnology 11 Table of Contents Back to BattleTechnology List of Issues Back to MagWeb Magazine List © Copyright 1989 by Pacific Rim Publishing. This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |