by Hillary Ayer
BackgroundField Marshal Ardan Sortek led the Galedon Thrust of the Federated Commonwealth's new attack into the Draconis Combine with the intention of winning back worlds lost during the Fourth Succession War. This was one arm of four coordinated thrusts. The beginning attacks were simple; only light resistance was encountered by the AFFC. At this point in time, the Draconis Combine seemed to be barely holding on to a defensive position; the DCMS seemed seriously weakened. The planet Delacruz was one of the rare exceptions, and it was because of the tenacity of their planetary militia. The Eighth Sword of Light, who would normally have been garrisoning the planet, had left only a training battalion, which was quickly mopped up by the Davion assault force. The city of Sena was bombarded for almost a week with Long Tom artillery before units were sent in to eliminate remaining opposition. Game SetupThe scenario is based in the city of Sena. Place four map boards in the form of a square. Place fifteen buildings of various types on each board. Then place forty rubble markers placed randomly throughout the city. (This is to represent the effects of the shelling which the city has endured). Defender SetupThe Defenders are the Delacruz Planetary Militia, and a recon lance from the 8th Sword of Light. Planetary Militia
8th Sword of Light Recon Lance
Defenders may use hidden infantry rules. All limited intelligence rules should be used in this scenario. AttackersThe attackers are a medium lance from the Kingston Caballeros, who have the task of capturing Delacruz. Lt Carl Michaelson, Dervish-S* Piloting: 3, Gunnery: 2
Special RulesSee the rules on limited intelligence in CityTech, or in the BattleTech Manual. Victory ConditionsFor every squad or other unit the attackers destroy, they receive 2 points. Subtract 5 points for every unit of the attackers which are destroyed. Victory Scale16 to 20 Points = Decisive Victory for Attacker
In 3027, Defiance Motors, a division of Defiance Industries, opened the new factory it had been building and rebuilding since 2995. The R&D divisions on Hesperus 11 and Furillo had been com peting in designing a new Dervish variant. Hesperus 11 won, with a design that changed as little as possible of the workhorse ofthe battletield'other than totinally give it some reardefense. With a new in-house source of fusion engines, the variant proved economically possible for the first time. With the rebuilding after the Fourth Succession War, the Factory began full scale production, twenty DV-7S a year. Even after two transport loads were lost somewhere in the Tamar Pact/Rasalhague/Greater Valkyrate intersection, some 80 of these Mechs are known to exist in the Inner Sphere, most of them in the Federated Commonwealth. (Twenty-five were lost in the Vega Prefecture of House Kurita during the late hostilities; it must be presumed that some ere salvaged.) The changes in weapon positions (one medium laser and one SRM-2 placed on the CT rear, the other medium laser replaced by two small lasers) allow the Mach to take better advantage of the 360 degree challenge which today's battlefields offer a pilot, The design perameters which kept the sillouette of the standard Dervish, even including medium laser mounts on the arms camouflaging the small lasers actually present, often allow the variant a chance to get in a surprise counterattack on a foe who is not expecting any armament on the lightly-armored rear of a Dervish. DV-7S Dervish VariantMass: 55 Tons
Type: DV-7S Dervish Variant Tons
Running MPs: 8 Jumping MPs: 5 Heat Sinks 10 0 Gyro: 3 Cockpit: 3 Armor Factor: 120 7.5
Weapons and Ammo:
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