Scenario: DCMS Actions of Honor

First Strike Delacruz
April 12, 3039

by Hillary Ayer

Background

Field Marshal Ardan Sortek led the Galedon Thrust of the Federated Commonwealth's new attack into the Draconis Combine with the intention of winning back worlds lost during the Fourth Succession War. This was one arm of four coordinated thrusts. The beginning attacks were simple; only light resistance was encountered by the AFFC.

At this point in time, the Draconis Combine seemed to be barely holding on to a defensive position; the DCMS seemed seriously weakened. The planet Delacruz was one of the rare exceptions, and it was because of the tenacity of their planetary militia. The Eighth Sword of Light, who would normally have been garrisoning the planet, had left only a training battalion, which was quickly mopped up by the Davion assault force.

The city of Sena was bombarded for almost a week with Long Tom artillery before units were sent in to eliminate remaining opposition.

Game Setup

The scenario is based in the city of Sena. Place four map boards in the form of a square. Place fifteen buildings of various types on each board. Then place forty rubble markers placed randomly throughout the city. (This is to represent the effects of the shelling which the city has endured).

Defender Setup

The Defenders are the Delacruz Planetary Militia, and a recon lance from the 8th Sword of Light.

Planetary Militia
1 Platoon of Infantry, armed with machine guns
Pegasus Scout Tank #1 Piloting: 3, Gunnery: 2
Pegasus Scout Tank #2 Piloting: 2, Gunnery: 2

8th Sword of Light Recon Lance
Cadet Lt Chai Wah, Panther Piloting: 5, Gunnery: 4
Cleon Brockman, Stinger Piloting: 6, Gunnery: 5
Edward Winslow, Stinger Piloting: 5, Gunnery: 5
Merideth Page, Wasp Piloting: 4, Gunnery: 6

Defenders may use hidden infantry rules. All limited intelligence rules should be used in this scenario.

Attackers

The attackers are a medium lance from the Kingston Caballeros, who have the task of capturing Delacruz.

Lt Carl Michaelson, Dervish-S* Piloting: 3, Gunnery: 2
Lydia Chambers, Assassin Piloting: 4, Gunnery: 4
Brian Delgado, Hatchetman Piloting: 3, Gunnery: 5
Albert Cooper, Assassin Piloting: 4, Gunnery: 3

Special Rules

See the rules on limited intelligence in CityTech, or in the BattleTech Manual.

Victory Conditions

For every squad or other unit the attackers destroy, they receive 2 points. Subtract 5 points for every unit of the attackers which are destroyed.

Victory Scale

16 to 20 Points = Decisive Victory for Attacker
10 to 15 Points = Marginal Victory for Attacker
5 to 9 Points Draw
4 to -4 Points Defender Victory

In 3027, Defiance Motors, a division of Defiance Industries, opened the new factory it had been building and rebuilding since 2995. The R&D divisions on Hesperus 11 and Furillo had been com peting in designing a new Dervish variant. Hesperus 11 won, with a design that changed as little as possible of the workhorse ofthe battletield'other than totinally give it some reardefense. With a new in-house source of fusion engines, the variant proved economically possible for the first time.

With the rebuilding after the Fourth Succession War, the Factory began full scale production, twenty DV-7S a year. Even after two transport loads were lost somewhere in the Tamar Pact/Rasalhague/Greater Valkyrate intersection, some 80 of these Mechs are known to exist in the Inner Sphere, most of them in the Federated Commonwealth. (Twenty-five were lost in the Vega Prefecture of House Kurita during the late hostilities; it must be presumed that some ere salvaged.)

The changes in weapon positions (one medium laser and one SRM-2 placed on the CT rear, the other medium laser replaced by two small lasers) allow the Mach to take better advantage of the 360 degree challenge which today's battlefields offer a pilot, The design perameters which kept the sillouette of the standard Dervish, even including medium laser mounts on the arms camouflaging the small lasers actually present, often allow the variant a chance to get in a surprise counterattack on a foe who is not expecting any armament on the lightly-armored rear of a Dervish.

DV-7S Dervish Variant

Mass: 55 Tons
Chassis: Defiance 55D
Power Plant: DefFire 275
Cruising Speed: 54.0 kph
Maximum Speed: 86.4 kph
Jump Jets: Swingline X-1000
Jump Capacity: 150 meters
Armor: HardDef 105
Armament: 2 10-shot LRM Missile Systems 2 2-Shot SRM Missile Systems 1 Medium Laser 2 Small Lasers
Manufacturer:Defiance BattleMechs
Communication System: Coventry Communications
Targeting/Tracking System: Banzai Ltd

Type: DV-7S Dervish Variant Tons
Tonnage: 55tons 55
Internal Structure: 5.5
Engine: 275 DefFire 15.5

    Walking MPs: 5
    Running MPs: 8
    Jumping MPs: 5

Heat Sinks 10 0
Gyro: 3
Cockpit: 3

Armor Factor: 120 7.5
Location: Int Structure: Armor Value
Head 3 8
Center Torso: 18 20/4
Rt/Lt Torso: 13 15/4
Rt/Lt Arm: 9 10
Rt/Lt Leg: 13 15

Weapons and Ammo:
Type Location CriticalTons
LRM 10 RT 2 5
LRM Ammo 12 RT 1 1
LRM 10 LT 2 5
LRM Ammo 12 LT 1 1
SRM 2 RA 1 1
SRM Ammo 50 RA 1 1
SRM 2 CT (rear) 1 1
SRM Ammo 50 CT 1 1
Medium Laser CT (rear) 1 1
Small Laser LA 1 0.5
Small Laser RA 1 0.5
Jump Jets RL 2 1
Jump Jets LL 2 1
Jump Jets CT 1 0.5


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