by Ed Wimble
Real Weapons will be the final expansion module in the award winning Landships! design. Unlike the first two, Real Weapons focuses on the major developments in war technology, from 1936-41. During this small slice of time, major technological changes occurred to tanks and aircraft. This module requires the maps from both Landships! and Infemal Machines, but adds an additional 200+ counters covering the hot new planes (Bf109c, Ju87a, and C.R. 32) and tanks (T26B, BT-5, BA 10, CV35, T34A, Pz. I, Pz. II, and Pz III) to name but a few, a map section of its own, and rules to cover the new technology. The game system now uses a more intricate system to simulate the impact of modern aircraft and armor. The scenarios, like in the previous games, are the heart of the matter. Like its predecessor, they are based on historical battles. Here, for the first time, the Spanish Civil War receives a long-overdue focus, with numerous scenarios involving tanks and the dreaded 88mm multipurpose Flak gun. Also covered are: The Finnish War; Zhukov in the Far East; the first encounters by the Germans with the KV-1 and T34A in 1941: the French in 1940 Indochina, the Campaign for France in 1940; and Panzers in Norway. Contents: 1 double sided 11 " x 17" geomorphic map
Real Weapons is fully-designed. The maps have been drawn, as have the counters. Upon receiving orders for 300 copies, production will commence. Checks will not be deposited or credit cards charged until the module ships. Back to Art of War Issue #31 Table of Contents Back to Art of War List of Issues Back to MagWeb Master Magazine List © Copyright 2002 by Clash of Arms Games. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |