Clarifications and Corrigendum
by Paul Stone
The following suggestions and design clarifications were written by Paul Stone of West Midlands, U.K. The overall design shape requires that some of these ideas remain optional. Even so, the suggestions "clarified" below are often good historical ones. They may be used sparingly as players see fit. Also note, any rule from other games in the series may be employed by mutual consent of players. STANDARD RULESMarch Regiments, p. 7 Clarification. Additional March Regiment counters may not be made. Clarification. The Maximum Strength of March Reg'ts is correct as shown on the counters. Comment. The limits of March Regiments provided in the mix should be observed. It takes officers to create units, even March Regiments, and they are in short supplyalways the first casualties in any battle. Three thousand men for a regiment is pushing things a bit far (the regular infantry regiments maxed-out around 2200). But this makes up for the limited number of counters. Administrative Marches Comment. In other games in the series it is possible to spend 1 AP purchasing a Movement Command which lasts two Game-Tums. However, this rule was left out of 1807. The AP levels are probably too high already, and would certainly have to be adjusted downward if this rule were employed. Repulse, p.11 Clarification. A repulsed Force suffers no ill-effects if it is forced to retreat into or through an Enemy Zone of Control. March Attrition, p. 11 Comment. In other games in the series, March Attrition is determined separately for infantryartillery and cavalry when they are part of the same Force. Our cost/benefit analysis found this procedure too cumbersome. But there is nothing to prevent players from employing this rule. Optional Cavalry Attrition. Cavalry has a separate column on the Attrition Table to reflect its greater susceptibility. A combined force of infantry and cavalry is handled as if they were two separate Forces and determines Attrition separately but using the same die roll. Designating a Counter-Attacking Force Clarification. Since Forces are constituted at the instant of the counterattack, a unit (or units) may be constituted in a Counter-Attacking Force even if not involved in the immediately preceeding attack, so long as they can be commanded and are adjacent to the enemy force being counter-attacked. Comment. It is unlikely that a unit commander would sit-out a battle simply because he hadn't been attacked yet. EXCLUSIVE RULESCavalry Differential Initiative Modifier, p.5 Clarification. For purposes of this rule, villages are considered clear terrain; towns and centers are non-clear. Clarification. This rule treats terrain effects on cavalry slightly differently than those on combat. Here you simply do not count cavalry in non-clear terrain. Comment. Although cavalry can fight in non-clear terrain, they cannot hold the enemy unless they have the open terrain to deploy and charge. Clarification. Struggle ofNations allows no cavalry differential modifier when firing artillery into or out of non-clear terrain. This rule was left out of 1807 (However, see introduction above.) Clarification. The Cavalry Differential Initiative Modifier is not negated by a bridged river hexside separating the combatants. Weather Effects on Movement, p.4-5 Correction. In Pursuit the initiative modifier should be plus one, not minus one. Comment. The rules say that when attempting to exit an enemy Zone of Control during snow, the modifier of minus one makes exit more likely. Surely in Rain or Snow Pursuit should be more difficult, not easier. Outposts (Vedettes), p. 5-6 Clarification. During the initial set-up, one Vedette may be placed with each on-map Force, regardless of whether the Force Leader is a Major General. Addition. Greater latitude may be given in the initial deployment of Vedettes (e.g., within a 2-3 hex radius of any on-map Force), as long as this does not create anomalous situations. (An "anomalous situation" is one which would require more rules.) Clarification. Vedettes needn't be revealed if stacked with a (genuine) revealed Force. Clarification. Cavalry Forces greater than 1 SP may not "flee" as outposts do. Comment. The Cavalry Differential Modifier takes care of this situation. Clarification. A cavalry Force which is fleeing into or through an Enemy ZOC suffers no ill effect Exit Toward Thorn, p. 8-9 Addition. The Force exiting toward Thom must be in communication at the moment of exit. Addition. The Morale/Supply effects of exiting towards Thom last for as long as the Siege Duration Table indicates or as long as the Coalition Force remains off-map, whichever is shorter. Bridges, p.9 Clarification. Note that the repair of pontoons by infantry, and of secondary bridges by cavalry, is possible for a Force adjacent to the enemy. Clarification. The Repair/Damage of Bridges and deployment/undeployment of pontoons takes place during the Bridge Segment (which occurs after movement). Comment. This is ambiguously worded on p. 9. Clarification. There are no ill-effects, such as extra MP costs, if a Force attempts to deploy or un-deploy a pontoon whilst an enemy Force is on the opposite bank, or if an enemy Force is adjacent to the deploying/undeploying Force. Comment. Deploying means not only putting the boats in the water, but getting them to the bank. Any extra MP costs would be a nuisance compared with the real challenge in such a situation-the attempted attack across a pontoon. Fortnight Sequence, p. 12 Clarification. There is no Weather Phase in the Fortnight Sequence. The weather for each Fortnight is as specified on p. 1 of the Charts & Tables. Clarification. In the Movement Phase, Segments e) and f) are omitted as is the entire Combat Phase. Campaign Scenario 1 (Pultusk/Golyniin), Etudes Militaires Nr. 1, p. 7 Change. Ney's force begins on the mapedge at hex C-0133. (Strike out the restriction on Ney's movement.) Comment. This change, together with the additional rule on "Exit Toward Thorn," above, will allow Ney to cover Thom indirectly should the Coalition try to overwhelm him. Campaign Scenario 3 (Friedland), p.22 Clarification. Eylau is the correct Center of Operations for the Russians. Comment. If D. Chandler states that Konigsberg was the location of the Russian Center of Operations, it is probable that he is not quite consistent as to the distinction between a Supply Source (or Base) and a Center of Operations. Clarification. Konigsberg really is the Russian Supply Source. For this to work, however, the rule below from Napoleon at Bay would be required. Addition. Tracing Through Friendly Army's Center of Operations A Coalition army may change its Communications to go through the other Allied Center of Operations. The distance on the Admin Pool Chart would be equal to the distance between the two Coalition Centers of Opns and then onward to the other Army's Supply Source. Note. Even through its Admin Points would be coming through the other army's Supply Source, those points are in no way associated with the Admin System of the other army: they are neither deducted from nor determined on the column of the other Army. Morale and Victory-Konigsberg Correction. The rule should state that "French capture of Konigsberg on or before 12-13 June will shift the Morale Marker two spaces..." CHARTSBridging Table Correction. Modifiers---Add one MP to Damage (add three to Repair) if an enemy Force occupies the other hex adjacent to the repairing Force. Terrain Effects Chart Clarification. Under the Combat Effects of Woods, "Artillery x 1" means Artillery fires at full (100%) strength. In the same place, "Artillery x .5" means Cavalry are halved when attacking into or defending in a Woods hex (but not halved when attacking from woods into a non-woods hex). Combat Results Table Clarification. Two additional modifiers should be noted: Snow, +1, and French Old Guard "staked," - 1. Artillery Fire Table, p.3 Clarification. The symbol "greater than" here means "greater than." The maximum cavalry differential modifier to Artillery Fire is "-1" Pursuit Tab le, p.4 Addition. In non-Battle Scenarios, replace "Exclusively Cavalry Forte: -1" with "Cavalry Differential: +3 to -3." ARMY ORGANIZATION DISPLAYSCorrection. L'Estocq's correct ratings are 4-5-2. Clarification. Although indicated on the counters, the leadership bonus point stars should have been indicated also on the Displays. Summary of the Effects of Weatherby Paul Stone
Turn Record TrackClarification. The following items should be added:
MAPClarification: Konigsberg should be a fort. Morale TrackClarification: The top row of numbers gives the French Attrition Die Roll Modifier; the bottom row -of numbers gives the Russian Attrition Die Roll Modifier. The game ends when the Morale Marker moves off the track: to the left, and Coalition wins; to the right, and French Player wins. At the end of the game, in the Grand Scenario, if the marker is still on the track, A = Coalition Victory; G = French Victory. In other scenarios, A-D = Coalition Operational Victory, EG = French Operational Victory Back to Art of War Issue # 22 Table of Contents Back to Art of War List of Issues Back to MagWeb Master Magazine List © Copyright 1995 by Clash of Arms Games. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |