Illness During the Civil War

Rules Expansion and Variants

by John Prados

Editor's Note: This rule will also appear in John Prados' upcoming design, The Army of the Heartland covering the Army of Tennessee's campaigns during 1861 - 1863 using the Campaigns of Robert E. Lee game system, coming soon from Clash of Arms Games.

There is a little known aspect of the Civil War that had a profound effect on the outcome: the effects of stress on the (largely) middle aged men who directed the operations. Several instances of "illness" are well known during the campaigns: the chronic bladder infection of A. P. Hill, R.E. Lee's heart problems in 1864, and Stonewall Jackson's fatigue-induced lethargy in the Seven Days Battles. To simulate these kinds of events in The Campaigns of Robert E. Lee, use the optional rule below.

8.13 Leaders and Illness (Optional): Any time a player rolls a raw "1" on the Initiative Movement Chart (IMC) he must check for Leader loss or incapacitation through Illness. First, move the Leader normally, using the Movement Points generated on the IMC. Upon reaching the destination hex, and before any other die rolls are made, as for example attempting to Sustain an Attack, check for Leader Illness by rolling one die.

On a roll of "5", the Leader simply goes Inactive, and must be flipped to his Inactive side. On a roll of "6", the Leader is taken seriously Ill, and must roll again for the duration of the Illness. Regardless of whether the Leader is taken Ill or not, any required die rolls (for example to Sustain the Attack if in a enemy ZOC, must still be made.

a. On a duration roll of "1" through "5", the Leader is ill for that many turns, which has the same effects as being Wounded. On a duration roll of 6", the Illness incapacitates the Leader for the rest of the scenario and he must be immediately replaced (but no VPs are awarded to the opposing player at game end).

b. If the Leader is already Wounded at the time he takes Ill, or conversely, if an III Leader is Wounded, the duration of the Illness is added to the level of the Wound, giving a revised level of the Wound. If the revised level is "6" or more, the Leader dies (in this case VPs are awarded), rather than being incapacitated for the rest of the scenario.


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