Early Skirmishes!

6 September, 1965 Scenario

by Bob Gross

Background: Three Mysteres met an equal number of Sabres over the Kashmir on the fifth day of the conflict. The very high altitude at which this engagement was fought limited the maneuverability of both sides. The fight finally proved inconclusive after the Pakistanis, who were lower on fuel, tired of the action and broke off.

Maps: A

Game Length: 30 game-turns.

Notes:
1. All aircraft begin the game sighted and all are silver. All are sighted due to contrails.
2. Aircraft Loads: Each F-86 carries two 500L FTs. Each Mystere IV carries two 600L FTs.
3. Pilot Quality: For initiative purposes, treat PAF pilots as NATO and IAF pilots as 3rd World. All are R quality. Players may roll for attributes and characteristics.
4. Fuel: Sabre start- 100, bingo= 45. Mystere IV start- 190, bingo= 40.
5. Weather: Stratus Layers at 25 and 18. Contrails occur at altitudes between 31 and 41.
6. Victory: To win, each side must damage at least one enemy aircraft and have more points overall.


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