by Charlie Vousden
Background: This Strike was timed to coincide with the one at Adampur. Unfortunately for the three Sabres in this group, they ran into several formations of Hunters which boxed them in. The Sabres had to fight for their lives and in the running battle which ensued, two were lost in exchange for two Hunters shot down. One F-86 escaped with severe damage. India claimed to have downed four F-86s in this fight (more than were even there) while the Pakistani survivor fell that three Hunters had been downed. Maps: H,I,J As in Raid on Adampur scenario. Airfield Facilities: Small Building x 1 and Tower x 1 in G1014. Hangars x, one each in G-0917, G-1016. POL x 1 in G0815. ZU-23mm Lt. AAA x 2, one each in G-0817, G-1215. Game Length: 20 game-turns. Notes: 1. The Sabres are silver, the Hunters are camoflauged. The Sabres have been sighted by Hunters 1-4. The Hunters are unspotted at start. 2. The Sabres must fly so that they end each game turn closer to the target airfield until they sight or detect any Hunters or have approached to within 10 hexes. 3. Aircraft Loads: Each F-86 is carrying four 250L FTs. 4. Pilot Quality: Sabres= All R, Sabre #1 is an S.H. pilot. Hunters. R, N, N, N, R, G, R, G, R, N. The Hunters have poor confidence. All attributes are average. 5. Fuel: Sabre start= 150, bingo= 85. Hunter start= 85 for lowest force, 110 for altitude 3 and 5 Hunters, 150 for Highest pair. Bingo for all= 30. 6. Weather: Dense Layer from 12 to 18 (overcast). 7. IAF Victory: To win, the Hunter player must shoot down two of the three Sabres while preventing a strafing run against any airfield target, or they must destroy all three Sabres. 8. PAF Victory: The Sabre player may win in one of two ways.
b). By having any one Sabre reach the target airfield and make a strafing attack and then escape off the West edge of Map H. The Strafing attack need not inflict any damage. This condition reflects incredible bravery in the face of terrible odds. 9. The play area is fixed and any IAF aircraft exiting any map edge is removed from play. Any PAF aircraft exiting other than the West edge of Map H is destroyed. Back to Table of Contents -- Air Power # 18 Back to Air Power List of Issues Back to MagWeb Magazine List © Copyright 1991 by J.D. Webster This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |