BJM STAND-OFF JAMMING TABLE |
BJM Type | Allowed Stand-Off Attacks | Angle-Off Coverage |
Pilot Only | Multi-Crew A/C |
A | 1 | 1 | 180+ and 30- |
B | 2 | 2 | 1150+ and 60- |
C | 2 | 3 | As B, or into any 3 adjacent arcs. |
D | 2 | 4 | As B, or into any angle-off arcs. |
Jamming Success Die Roll - BJM No. - Radar ECCM.
Note: Noise Jamming Arcs - as for A, B, C above. Treat a BJM D as a C when noise jamming.
BJM PROGRAMMING FLEXIBILITY
TYPE : PROGRAMMING OPTIONS
A : Pick Frequencies and Mode before play.
B : Pilot Only: as "A". Multi-crew: may pick
Frequencies and Mode during Aircraft
Decisions Phase of game-turn.
C : Pilot Only: as for Mufti-crew above.
Mufti-crew: Same as above.
D : Pilot Only and Mufti-crew: may change
Frequencies and Mode at start of SAM
Interaction Phase.
EWR PASSDOWN MODIFIERS
1. Target IFF is On : -2
2. Target AJM is On : + AJM No. - EWR ECCM.
3. BJM Noise in effect : + BJM No. - EWR ECCM.
4. Tgt. DDS Prog. On : + Chaff and/or Mini-jammer
effectiveness numbers.
Note: If multiple BJMs are in play, consider
only the most effective one against the
radar.
RADAR SAM UNIT LOCK-ON MODIFIERS
1. Target IFF is On : -2
2. CCU inoperative : +2
3. Passdown received : -3
4. Tgt. DDS Prog. On : + Chaff and/or Mini-jammer
effectiveness numbers.
5. Target AJM is On : + AJM No. - TTR ECCM.
6. BJM Noise in Effect : + BJM No. - TTR ECCM.
Note: If multiple BJMs are in play, consider
only the most effective one against the radar.
IR, OG, LG SAM UNIT LOCK-ON MODIFIERS
1. Associated CCU inoperative : + 2
2. Unit in Target's SUN Clutter : + 3
RADAR SAM UNIT LOCK-ON MODIFIERS
1. Target IFF is On : -2
2. CCU inoperative : +2
3. Passdown received : -3
4. Tgt. DDS Prog. On : + Chaff and/or Mini-jammer
effectiveness numbers.
5. Target AJM is On : + AJM No. - TTR ECCM.
6. BJM Noise in Effect : + BJM No. - TTR ECCM.
Note: If multiple BJMs are in play, consider
only the most effective one against the radar.
IR, OG, LG SAM UNIT LOCK-ON MODIFIERS
1. Associated CCU inoperative : + 2
2. Unit in Target's SUN Clutter : + 3
SAM UNIT BREAK-LOCK TABLE
SAM Type | ECM Type | BREAK-
LOCK Die Roll Number |
BR, CG | DJM -A, B, C, D | DJM No. -
TTR ECCM |
CW | DJM - C, D | DJM No. - TTR
ECCM |
TVM | DJM - D | DJM No. - TTR
ECCM |
BR,CG,CW,TVM | CHAFF | Decoy Eff
ectiveness # |
BR,CG,CW,TVM | Mini - Jammer | Decoy
Eff ectiveness # |
BR, CG | A.JM | 1/2 AJM No. - TTR
ECCM |
CW, TVM | A.JM | No Break-lock
Capability |
OG, LG | FLARE | "1" If any PPL # in
Effect. |
Notes:
1. Round up all half values.
2. Some DJM - A, B and some A.JM pods may be
noted as effective against CW and TVM SAMs, see EP tables.
AIR RADAR SEARCH AND LOCK-ON MODIFIERS
ECM Type : Die Roll Modifiers
CHAFF : Decoy Effectiveness No.
Mini - Jammer : Decoy Effectiveness No.
AJM : AJM No. - Air Radar ECCM
BJM Noise : BJM No. - Air Radar ECCM
Radar Using Boresight for lookdown + 2
AIR RADAR BREAK LOCK TABLE
ECM Type : BREAK-LOCK Die Roll Number
CHAFF : Decoy Effectiveness No.
MINI-JAMMER : Decoy Effectiveness No.
DJM : DJM No. - Air Radar ECCM
SIGHTING RULES
SUMMARY
Maximum Sighting Ranges
by Eyeball= 4 x A/C Vis. No.
by V.A.S.= 6 x A/C Vis. No.
by V.A.S. with radar assist = 10
x A/C Vis. No.
at Night = 2 hexes.
at Night in A/B. 6 hexes.
Target I.D. Ranges
by Eyeball = 2 x A/C Vis. No.
by V.A.S. = 4 x A/C Vis. No.
at Night - Same position,
facing and speed required.
With Tgt. I.D. radar technology available - 2d turn of Lock.
Padlocking (PL)
One PL allowed per A/C.
Two PLs; if multi-crew A/C.
No PLs allowed into blind arcs.
No PLs by Novices or Greens.
1 extra PL per Vet. or Tac. Mstr.
No PLs; if in Target Sun Arc.
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© Copyright 1991 by J.D. Webster
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