AIR TO AIR GUN AND
ROCKET ATTACK MODIFIERS:
Aircraft
Related:
Firer Snap Shooting - + 1
Firer L or 2L damaged = + 1
Firer H damaged = +2
Firer C damaged - +3
RE Radar Ranging . - 1
CA Radar Ranging - -2
IG Radar Ranging - -3
Each 1/3d FPs of SSGT - - 1
Target A/C Siz - Var. +,
Gunsight Turn Rate - Var. +,
Angle-Off Related:
0 line -2 120 Arc +4
30 Arc +0 150 Arc +4
60 Arc +2 180 Arc +3
90 Arc +4 180 line +2
Vertical Attack - + 2
Crew Related:
Veteran Pilot -1
Combat Hero Pilot -1
Novice Pilot +1
Green Pilot +2
CUMULATIVE HITS
EFFECTS
Three L = H Damage
Two H = C Damage
Two C = K Aircraft Killed
C+ H = K Aircraft Killed
PROGRESSIVE
DAMAGE TABLE |
Current Damage
| Die Roll or
less | Increased
Damage |
L or 2L | 2
| H |
H | 3 | C
|
C | 4 | K
|
AIRCRAFT DAMAGE EFFECTS
- = Superficial Damage; no
adverse effects.
L =Light Damage; no ET turns allowed, lose
High Pitch Rate, aircraft becomes Low Roll
Rate.
2L =Light Damage; as L plus no BT turns, + 1
to all Preparatory move requirements.
H =Heavy Damage; as 2L plus, Mil and A/B power
halved, CCC halved, no roll maneuvers allowed, no
supersonic flight allowed. Roll once for Systems Loss.
C =Crippled; as H plus, Lose A/B power, No HT
turns, lose all technology. Roll for again Systems
loss.
K = Aircraft Killed, remove from play.
Note: If end speed > High Transonic when "H" or "C" damaged, roll twice for prog. damage even if Damage Control done.
SYSTEMS LOSS TABLE
Die Roll Critical System Lost
1 Pilot Killed, remove aircraft from play.
2 Crewman Killed. Lose multi-crew bonuses, lose radar and weapon technology. Bomb system manual.
3 One Engine permanently flamed out.
4,5 Radar disabled. Lose all radar functions.
6,7 ECM disabled. Lose all ECM functions.
8 Weapons System disabled, aircraft may no longer attack. Jettison stores.
9 Internal guns and any gunpods disabled.
10 Technology disabled, lose all technology.
AIR TO AIR MISSILE LAUNCH MODIFIERS TABLE
IR Missiles:
+2 for each Turn Rate over Launch Goo.
+2 If fired from LO or ML aft. band at lower target.
+3 If fired into SUN clutter.
+3 If fired at lower target above highest cloud layer.
+ lesser of Flare PPL or missile Flare Vulner-
ability number if DDS program in effect.
BR, RH, and AH Missiles:
+ 2 for each Turn Rate over Launch GGG.
Crew Quality Effects:
Green - + 1
Veteran = -1
Tactics Master = -1
Aircraft Damage Effects:
L or 2L - + 1 H- +2 C- +2
SAM LAUNCH MODIFIERS
TABLE
IR SAMs:
+ lesser of Flare PPL or missile Flare
Vulnerability number if DDS program in
effect.
+3 if fired into SUN Clutter.
BR, CG,CW, TVM, OG, and LG SAW
No launch modifiers apply.
AIR TO AIR AND SAM MISSILE
ATTACK MODIFIERS TABLE
IRMs and IR SAW
-3 If target in Afterburner Power.
- 1 If target in Military Power.
+2 If target in Idle Power.
+2 If missile must lose 2 or more levels during
proportional move of attack against tgt. in LO aft. band
(ground clutter).
+1 If target in Terrain Following Flight.
+ lesser of Flare PPL or missile Flare Vulnerability
no.
BRMS, RHMS, AHMs & BR, CG, CW and TVM SAMs:
+ DJM rating - missile ECCM.
+ lesser of Chaff PPL or
missile Chaff Vulnerability.
+ lesser of Mini-jammer PPL
or Chaff Vulnerability +1.
+ Ground clutter (air to air
missiles only) -6 - target Altitude
above terrain - missile ECCM.
+ Listed 'T" level modifier
(SAMs only, if applicable).
OG and LG SAMs
No modif iers other than angle-off and A/C size apply.
ALL Missiles:
+ / - Target A/C Size Modifier from ADO.
- 1 if Target A/C did not Engage the
missile.
AAA UNIT ATTACK MODIFIERS
+ 1 If AAA unit "D" damaged.
+2 If AAA unit "21)" damaged.
+ 1 If firing into SUN Clutter.
+2 If integral FOR jammed or not used.
- 1 If FCR-A unit in use.
-2 If FCR-B or C unit in use.
-3 If FCR-D unit in use.
JINKING VERSUS AAA
AAA Range : Maneuvering Required
Short : BT Turns, Snap-Turns, or Rolls or VIFF Maneuvers.
Medium and Long : As above plus HT Turns.
DIE ROLL TO EVADE HIT:
6 + If AAA not FCR aimed.
8 + If AAA is FCR aimed.
- Apply Aircraft Size Modifier from ADO to this die roll.
RANDOM AAA FIRE TABLE
Aimed Fire Attempt Roll
Range To Target A/C : Die Roll To Fire
Short : 8 or Less
Medium : 6 or Less
Long : 4 or Less
Plotted Fire Procedure
- Target A/C is one nearest Heavy AAA unit.
- Roll one die referencing Random Plotted Fire Diagram.
- Roll Die Twice; Subtract 2d roll from first for Altitude
difference in levels from Target Altitude.
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© Copyright 1991 by J.D. Webster
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