by J.D. Webster
Background Capt. Steve Tate, leader of a flight of four F-15C Eagles holding at a CAP Station in Southern Iraq during a predawn mission, received an AWACs warning of an impending attack by a Mirage F1. The Mirage was attempting to come up on the rear of the second F-15 element which was on the opposite side of the CAP circle. Capt. Tate turned his element toward the bandit, and acquired a lock-on at twelve miles. The target was at 8,000 feet and headed West. Firing a single AIM7M Sparrow at 8 miles range, Capt. Tate observed a fireball moments later about four miles away as the Mirage disintegrated from a direct hit. Game Length: 15 game-turns. Notes 1. All aircraft begin unsighted. All are detected by AWACs or GCI radar so all aircraft are free to maneuver. 2. The game is set for a night-time engagement using all Air Strike night/adverse weather flight rules. It may be played as a daytime setup if desired. The weather is clear. 3. F-15C loads: Stations 2,4= two AIM-9M, Sation 3= 2200L FT, Stations 6,7,8,9= AIM-7M. DDS load= 8 chaff/8 flare. 4. Mirage load: Stations 1,7= Matra 550 Magic I, Stations 3,5= Super Matra 530D, station 4= 600L FT. DDS load= 10 chaff/ 5 flare 5. Victory: The Mirage wins if it survives or downs one or more Eagles. The Eagles must destroy the Mirage without loss to win. 6. Optionals: Pilot Quality: USAF= R,R. Mirage= V. Roll for attributes or characteristics. Fuel: All start with .7 internal, bingo= .3 internal. Back to Table of Contents -- Air Power # 13 Back to Air Power List of Issues Back to MagWeb Magazine List © Copyright 1990 by J.D. Webster This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |