by J.D. Webster
Rule 5: Can half FP's be accumulated during the course of a game?
Rule 5: Can a half FP carry be used if it would cause an aircraft's total FP's to exceed its maximum speed? Example, a jet with a max speed of 7.5 in the LO band is at that speed and has a half FP carry; can it use all 8 FP's?
Rule 7: Can you stop or abort a turn in progress by beginrung a special maneuver without having to expend an FP to change angle of bank?
Rule 9: Can you fire your guns once, then use speedbrakes to expend a flight point and fire again from the same position?
Rule 9: Does SSGT have to be restarted after each shot?
Rule 11: Does the facing of a departed aircraft matter, or can you just check it when it recovers?
Rule 14: Can you do more than the minimum listed number of prep-moves prior to executing a maneuver?
Rule 14: Rule 14.A states that special maneuvers may not be combined with turns and that they cancel any turns in progress: does this mean you can't do turns and maneuvers in the same game-turn?
Rule 14: The Barrel roll example is shown as 3 consecutive LAG rolls; can it be done with more or less rolls?, what about displacement rolls?
Rule 16: If an aircraft engages a spotted missile; is it also considered engaged against other possibly unspotted missiles?
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