By Tom Dye
Are you a wargamer that enjoys the Horse and Musket period but are getting tired of Napoleonics or ACW? Hungry but don't know what you want to eat? Need a break from your mainstream interest? May I suggest you take an excursion into the Are of Marlborough and you might just find what you have been missing from your games . . . some excitement from a new period! The period of history from 1700 through 1715 in Europe has not really been covered too well in wargaming circles. Perhaps it's because there is very little in English print when compared to, say, the American Civil War, Napoleonics, and WWII. I have spent the last four years trying to amass printed materials on this fascinating period and for all my efforts, I still feel that I know too little! Perhaps the one thing that I do know for sure is that I am once again having fun with the hobby! The purpose of this article is to share some fundamental things about this period that I have discovered that makes it quite different from any other period (like the Seven Years War). I will give you a (very) abbreviated background history of the period, discuss some of the gaming related issues and conclude with a list of some sources that you can use as a starting point if you'd like to explore and learn more. Just as historians call the period of European history "Napoleonic," the same can be said of this period to be Marlburian." In both instances, they are named after the greatest military leader of their time. In this case, we are talking about the War of Spanish Succession. When the King of Spain died without an heir to the throne, France and Austria (known back then as "Imperialist troops") both laid hereditary claims to that vacant throne. It can be said that both had seemingly credible claims. Britain sided against France's claim (what a surprise?) for it would make France THE largest power on continental Europe. With this setting, we need to introduce the players. The main players are France and Bavaria (which had an outstanding military at this time) pitted against Austria, Prussia, England and the United Provinces (a country with hereditary ties to Britain). Since Spain laid claim to some northern European territories called "The Spanish Netherlands" and because of its proximity to the Dutch, it is not surprising a lot of the fighting was located around an area called "Flanders." Other "theatres" included northern Italy, Spain, and Bavaria, to name a few. While the period is named after John Churchill (the Duke of Marlborough), there are several other great commanders to come out of this period. Perhaps you have heard of the likes of Eugene, Vauban, Tillies, Victor Amadeus, and de Saxe? This, too, was their period. Perhaps the most interesting thing about this period is that it was one of transitions in military thought and practices. The muskets have gone from matchlocks to flintlocks. Even the seemingly backwards nation of Russia found the means to upgrade their army to flintlocks by the turn of the century (The Great Northern War is raging in the east during this time as well! Modern flintlocks are found next to pikes among the Russians and Swedes here.). The pike is all but gone by 1702, with only a few isolated cases (in the west) where poorer factions still retained their use. The flintlock provided an increase in firepower never before experienced by commanders. This necessitated a need to develop new tactics and organizations to exploit more fully this new military potential. But this is only the beginning of the mystique of this period! There are several other things that make this period unlike all others in the "horse and musket" periods. Some of the more interesting (to me, at least) topics are:
Wargamer's Eye These are just a few of the attractions from the history side of the period. Let's now look at the period from a wargamer's eye. Military uniforms mimicked civilian attire at that time on the continent. Therefore, most uniforms were generally similar in appearance as to the cut of the cloth. Only minor details in color, lace, and the color of metal buttons differentiated the armies and units within the same army. This makes for a very colorful period. Since the government supplied funds each year to the regiment's colonel for uniforms, we see an almost universal practice of turning last year's coat inside-out (showing the lining color or "facing" of the coat material) to make a "waistcoat." A vast majority of outer coats were a gray (for economical reasons) which varied from pure white to a "pike gray." Of course, there were shades of red, blue, green, and even yellow to be found. Almost all hats were pinned up into formal tricornes. Most had either white/silver of yellow/gold lace sewn into the exposed edges for reinforcement of the brims. It seems most practical to game this period at a figure ratio of 1:50. Most rules for the period use this scale. It makes a typical battalion to be 12 figures; squadrons to be 3 figures. Since the number of battalions and squadrons were so numerous, it doesn't seem to take forever to paint and field these "building blocks" of an army. The availability of figure selection in many scales is wide. Perhaps the 15mm scale offers the best selection. Companies like Minifigs, Essex, Dixon, Roundway, and Editions Brokaw cover this and the Great Northern War pretty well. I have figures for this period in 6, 10, 15, 25, and 42mm. I really like this period! Due to Vaubon, the master of fortifications and siege warfare, coming from this period, there are many interesting sieges and fortresses to be modeled and played out. This period also lends itself well to campaigns and scenario generation that can have drastic ramifications in the context of a campaign. To appreciate later periods of military history fully, one should go back and discover why certain methods evolved as they did (like Napoleon's Corps system. NOT that he came up with the original idea, but rather, his ability to make the ideas of others before him work). This period is truly one that offers many answers to such questions. It was a period of military discovery with much trial and error. If any of this has sparked a desire to learn more about the period, I suggest tracking down a few of these references: For history and background of the period:
I hope this article has sparked an interest in the Marlburian era for you. If so, you now have a very basic foundation from which to expand. For me, discovering information about this period was like discovering Napoleonics in the 1970's! The excitement of discovering a new Horse and Musket period with friends that know about as much as I did (not much) sparked my desire to wargame the period. We all started out at the same level and shared our findings over the game table, telephone, and many varied beverages. The excitement of finding new figures, rules, research materials, and sharing them with like-minded gamers has rekindled the fire that drew me to wargaming in the first place. Why not give the Marlburian period a chance to rediscover that "special something" that makes historical miniature wargaming a driving force in your life once again? Back to Seven Years War Asso. Journal Vol. XI No. 4 Table of Contents Back to Seven Years War Asso. Journal List of Issues Back to Master Magazine List © Copyright 2000 by James J. Mitchell This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. |