With the withdrawal of the French Heavy Cavalry, this mass of guns now proceeded to pound the Austrian centre. See Map 2.
Large Map 2 (slow: 89K)
Masse de Manoeuvre
At this point, Boudel received the orders he had been waiting for. The 41st Division was to advance south of Diendorf, swing West behind the town and drive in the Austrian flank. Massena also ordered Marulaz' Cavalry brigade to advance to the north of Fuchswald to prevent
Schwarzenberg from turning the French right flank.
As the 4th Division neared Diendorf, Lasalle launched Bruyere's Brigade to clear the Cavalry and guns to his front. The Schwarzenberg Uhlans countercharged and fought the 13eme and 16eme Chasseurs a Cheval to a standstill. Back in Diendorf, the Hesse Darmstadt Leib Garde totally
overwhelmed the Bissingen Grenadier Battalion and captured its standard. The French were making steady progress in the town, but were beginning to tire. On the northern flank, Schwarzenberg turned his attention to Marulaz and quickly bundled the French Cavalry behind Fuchswald.
Masse De Rupture
Meanwhile, Molilor's 3rd Division had received new orders to advance between Diendorf and Der Bauernhof to split the Austrian Centre. As Molitor's battalions advanced their Voltigeurs, (FTET allows you to detach flank companies to act as skimmishers), in preparation of the
main assault, Massena's plan became clear to all. Carra St Cyr was to pin the enemy and gain his attention, Boudet was to tum his flank and Molitor was to rupture his centre.
But Kolbwrat had plans of his own. Saint Julien had been ordered to threaten the French Northern flank and so Ulienberg's Brigade began to advance its infantry and artillery towards Fuchswald, supported by a brigade of Cuirassiers, to attack Molitor's flank.
Back at Diendorf, 2nd Division's assault was faltering due to fatigue, with more units now refusing to charge. Knowing his task to be critical, St. Cyr forced his troops on. To the West, Bruyere's Light Cavalry eventually drove the Uhlans from the field and overran the Cavalry battery, but were themselves driven off by fire from the rear of Schneller's Brigade.
As Boudet's Division, resembling some huge column, advanced past Diendorf to begin its turning manoeuvre, Vukassovich rushed three batteries and his last two Grenadier Battalions to form a firing line. Close range canister fire tore huge gaps in the closely packed French
with the Grenadiers adding their own fire to the carnage. Two Battalions of the 56eme Line, braver than the rest charged the Oklopsin Grenadier battalion, but were defeated after stiff hand to hand fihting by the stalwart Austrians. Boudet's attack had ground to a halt. Also St. Cyr's gallant troops were now exhausted and would attack no more.
Over on the Northern flank, Schwarzenberg had driven Marulaz from the field, for the loss of the Rosenberg Chevaux-legers and the Knesvich Dragoons. Lilienberg's Brigade had gained the Fuchswald unopposed and was preparing to attack Molitor's exposed flank and rear. To add to his
troubles, four of Molitor's battalions were forced into square by the Austrian Cuirassiers and were being reduced to red ruin by Lillienberg's artillery firing at short range. When the
remains of Casanova's Cuirassiers refused to charge the Austrians, Molitor was compelled to retire. Massena now realised that the situation was hopeless and issued the painful order for the corps to retire, with 3rd Division acting as rearguard.
The Austrians had gained the field. See Map 3.
Large Map 3 (slow: 87K)
For those who like the casualty figures, the final score was 3941 for the French and 3723 for the Austrians.
Consensus
The general consensus amongst the players was that the game had been a success, with a realistic result achieved, due mainly to the FTET system. As referee, I found that I was able to control the battle and use the computer without to many difficulties. The players
particularly liked the prompt driven firing and combat procedures, the novel chain of command and courier systems, the end of move sit-reps from the brigade commanders and the facility for detaching light companies from a unit for independent skirmish action. The system certainly speeded up play. All in all a big yes vote for "Follow the Eagle."
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