Battle of Zenta 1697

A Wargame Scenario

by Stuart McGregor


The Turks are holding a bridgehead over a river. The Austrians are attempting to storm it before the Turks can reinforce in strength. Dawn breaks, the Austrians have advanced during the hours of darkness and are prepared to attack at first light.

The Turks (in position at bridgehead).

    1 sub-general @ 50
    2 fixed gun batteries each of 2 medium guns and 4 'C' crew @ 54 = 256
    3 units x 10 LI 'D' musket, order @ 5 = 180.
    2 units x 10 LI 'D' spear, close order @ 3 = 80.
    1 unit x 5 LI 'D' fanatic, halbard, order @ 4 = 30.
    (reinforcements)
    1 general @ 100.
    2 units x 12 LI 'D' fanatic, musket, swordsman @ 7 = 188
    2 units x 6 HCM 'D' fanatic, lance, mace, bow @18 = 236.
    TOTAL = 1044.

The Austrians

    1 general & 2 sub-generals = 200.
    2 units x 8 EHC 'C carbine, 2 pi,. sword, c/order @16 = 276.
    4 units x 12 LI 'C' musket, plug bayonet, c/order @ 7 = 376.
    (may fire 1st shot as salvo). 2 units x 12 LI 'C' flintlock, plug bayonet, c/order @ 10 = 260.
    (may fire 1st shot as salvo). 2 units x 10 LI 'D' musket, swordsman, open order @ 6 = 140.
    2 units x 10 LI 'D' musket, axe, open order @ 6 = 140.
    2 units x 6 LC 'D' 2 pi, axe, open order @ 11 = 152.
    1 battery x 3 light guns with 'C' crew @ 43 = 149.
TOTAL = 1683.

The descriptions are for WRG Renaissance wargame rules.

Duration Seven turns.

Notes on Terrain

The map is 3 feet by 2 feet. The wagon park counts as broken ground, cannot be moved, and blocks line of sight. The palisade counts as gulay gorod. The bridge cannot be destroyed. The river is impassable.

Deployment

The Turks on the bridgehead may deploy anywhere within the palisade. The reinforcements enter on the bridge on turn one. The Austrians may deploy anywhere outside the earthworks, up to six inches from them.

Victory Points

1 normal casualties.
2 Austrian units which have crossed the palisade and are not routing or retiring by reaction at the end of the game count x 3 their points value.

Additional Notes

1 Cavalry may not dismount.

2 Close order troops attacking the palisade do not count supporting ranks.

3 Cavalry cannot cross the palisade, cannot count charge bonuses etc,

4 The palisade counts as friendly/unfriendly cover.

5 The palisade blocks sight exept units in base to base contact with it (attacking), and units manning it may be seen and see over it.

6 It costs 40 paces of movement to cross the pallisade on foot. Order or close order troops who push opponents back in melee may follow up but will lose contact.

7 Pallisade is -2 for muskets firing at it. Grenades or artillery may destroy it at 10 paces per 20 casualties (Page 26 11). Hailshot is ineffective against it. Austrians count no points for any pallisade they destroy.

Related


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