{"id":2261,"date":"2012-02-20T11:56:18","date_gmt":"2012-02-20T10:56:18","guid":{"rendered":"http:\/\/stefanov.no-ip.org\/wordpress\/index.php\/2012\/02\/20\/vlb_question_and_answers\/"},"modified":"2023-10-29T07:41:20","modified_gmt":"2023-10-29T06:41:20","slug":"vlb_question_and_answers","status":"publish","type":"post","link":"https:\/\/stefanov.no-ip.org\/index.php\/2012\/02\/20\/vlb_question_and_answers\/","title":{"rendered":"VLB question and answers"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Here I will put questions for Ned and Peter. Most recent messages are on top.<\/p>\n\n\n\n<h1 class=\"wp-block-heading\">On command disruption and movement of commanders<\/h1>\n\n\n\n<p class=\"wp-block-paragraph\"><b>From: <\/b> <b>Peter Dennis &lt;magie.h@ntlworld.com&gt;&lt;\/magie.h@ntlworld.com&gt;<\/b><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><b>Subject: <\/b> RE: VLB stuff<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><b>Date: <\/b> February 20, 2012 11:43:16 AM GMT+01:00<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br>Good luck with the game!<br>The VLB idea was conceived before decent computers were available, and your<br>program could make a massive difference to the &#8216;playability&#8217; of the game.<br>What scale figures are you using for the trial game?<br>P<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8212;&#8211;Original Message&#8212;&#8211;<br>Sent: 20 February 2012 10:28<br>To: Peter Dennis<br>Subject: Re: VLB stuff<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Hi Peter,<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">thank you for your hints.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Commanders: in our case they are standalone from Division level up in the<br>chain, there is no rule foreseen regarding losses of Brigade commanders.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">What I put in the code, if you agree, is:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8211; a disruption time which add delays to all messages passing by the commands<br>affected. This value is decreased by the passage of time and eventually goes<br>to 0, since control is regained gradually:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8211; also brigade commanders can be casualties. I don&#8217;t know whether the<br>probability for division and corp commanders applies here, since they are<br>not trying to lead the brigade in a special effort, like foreseen for<br>division and corps commanders.<br>The probability might be given simply by the percentage of casualties in a<br>bound.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8211; division commanders loss causes a 30 minute disruption, while for corps<br>this is increased to 40.<br>I don&#8217;t know whether a Cinc might be risked to lead an assault. in this case<br>a 120-180 minutes might be considered, since this is really a major problem.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8211; a simple model that can be implemented to take into account for moving<br>commands, high level commanders and brigades\/batteries. I have the following<br>in mind:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8211; moving commands cause a shift in their time of receipt of their<br>messages.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8211; the time shift is proportional to their speed. A 10-minute bound<br>causes on a column moving on<br>road a shift of about 5 minutes (half the speed of a<br>staff\/courier). This means also that moving<br>division and corps commanders have to stop in order to receive an<br>order, because their messages<br>are delayed by 10 minutes in a 10-minute bound.<br>This model reflect the difficulty of finding a moving command, the<br>best example is of a unit<br>moving away from a command, you get exactly the time delay I<br>mentioned for a courier trying<br>to reach the unit.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">These calculations are practically impossible to do in a paper and pencil<br>game while they are simple using the program, since I record:<br>&#8211; current time and time to next event<br>&#8211; program has a queue containing all events, ordered by time. The queue is<br>reordered every time a new event is generated, message, melee end etc.<br>&#8211; unit formation and speed<br>&#8211; whether units have a movement or defence order.<br>&#8211; chain of command, each point in the chain is a commander, and leaves are<br>usually brigades and batteries.<br>Each element in the chain has associated a disruption time.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Tonight we will play our first game in the club: here are the Battle<br>rosters, to give you an idea of the size. I will let you know how we<br>managed. <br>Cheers Stefano<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Maresciallo_Ney ( ney )<br>type: command quality: cmd with: 0 command post<br>frontage: [ 0 m ] 0 cm<br>VII_Corpo_Reynier ( rey )<br>type: command quality: cmd with: 0 command post<br>frontage: [ 0 m ] 0 cm<br>Divisione_Guilleminot ( gui )<br>type: command quality: cmd with: 0 command post<br>frontage: [ 0 m ] 0 cm<br>Batteria_Artiglieria_Leggera_Guilleminot_1 ( aguy1 )<br>type: lightArtillery quality: average with: 4 sections (2-gun)<br>frontage: [ 160 m ] 4 cm<br>Brigata_Guilleminot_1 ( fguy1 )<br>type: infantry quality: average with: 8 half-battalions<br>frontage: [ 640 m ] 16 cm CV: 64<br>Brigata_Guilleminot_2 ( fguy2 )<br>type: infantry quality: average with: 8 half-battalions<br>frontage: [ 640 m ] 16 cm CV: 64<br>Divisione_Durutte ( dur )<br>type: command quality: cmd with: 0 command post<br>frontage: [ 0 m ] 0 cm<br>Batteria_Artiglieria_Leggera_Durutte_1 ( adur1 )<br>type: lightArtillery quality: average with: 4 sections (2-gun)<br>frontage: [ 160 m ] 4 cm<br>Brigata_Durutte_1 ( fdur1 )<br>type: infantry quality: average with: 8 half-battalions<br>frontage: [ 640 m ] 16 cm CV: 64<br>Brigata_Durutte_2 ( fdur2 )<br>type: infantry quality: average with: 8 half-battalions<br>frontage: [ 640 m ] 16 cm CV: 64<br>Divisione_v_Zeschau ( zes )<br>type: command quality: cmd with: 0 command post<br>frontage: [ 0 m ] 0 cm<br>Batteria_Artiglieria_Leggera_Zeschau_1 ( azes1 )<br>type: lightArtillery quality: average with: 4 sections (2-gun)<br>frontage: [ 160 m ] 4 cm<br>Batteria_Artiglieria_Leggera_Zeschau_2 ( azes2 )<br>type: lightArtillery quality: average with: 4 sections (2-gun)<br>frontage: [ 160 m ] 4 cm<br>Brigata_Zeschau_1 ( fzes1 )<br>type: infantry quality: average with: 8 half-battalions<br>frontage: [ 640 m ] 16 cm CV: 64<br>Brigata_Zeschau_2 ( fzes2 )<br>type: infantry quality: average with: 8 half-battalions<br>frontage: [ 640 m ] 16 cm CV: 64<br>Artiglieria_Reynier ( are )<br>type: command quality: cmd with: 0 command post<br>frontage: [ 0 m ] 0 cm<br>Batteria_Artiglieria_Pesante_Reynier_1 ( are1 )<br>type: heavyArtillery quality: average with: 4 sections (2-gun)<br>frontage: [ 160 m ] 4 cm<br>Batteria_Artiglieria_Pesante_Reynier_2 ( are2 )<br>type: heavyArtillery quality: average with: 4 sections (2-gun)<br>frontage: [ 160 m ] 4 cm<br>Batteria_Artiglieria_Pesante_Reynier_3 ( are3 )<br>type: heavyArtillery quality: average with: 4 sections (2-gun)<br>frontage: [ 160 m ] 4 cm<br>Cavalleria_Reynier ( cre )<br>type: command quality: cmd with: 0 command post<br>frontage: [ 0 m ] 0 cm<br>Batteria_Artiglieria_Cavallo_Reynier_1 ( hre1 )<br>type: horseArtillery quality: average with: 3 sections (2-gun)<br>frontage: [ 120 m ] 3 cm<br>Batteria_Artiglieria_Cavallo_Reynier_2 ( hre2 )<br>type: horseArtillery quality: average with: 3 sections (2-gun)<br>frontage: [ 120 m ] 3 cm<br>Brigata_Cavelleria_Reynier ( cre1 )<br>type: lightCavalry quality: average with: 8 squadrons<br>frontage: [ 640 m ] 16 cm CV: 56<br>V_Corpo_Cavalleria_Pajol ( paj )<br>type: command quality: cmd with: 0 command post<br>frontage: [ 0 m ] 0 cm<br>Divisione_Piret ( pir )<br>type: command quality: cmd with: 0 command post<br>frontage: [ 0 m ] 0 cm<br>Artiglieri_Cavallo_Piret ( hpir )<br>type: horseArtillery quality: average with: 3 sections (2-gun)<br>frontage: [ 120 m ] 3 cm<br>Brigata_Cavelleria_Piret_1 ( pir1 )<br>type: lightCavalry quality: average with: 8 squadrons<br>frontage: [ 640 m ] 16 cm CV: 56<br>Brigata_Cavelleria_Piret_2 ( pir2 )<br>type: lightCavalry quality: average with: 8 squadrons<br>frontage: [ 640 m ] 16 cm CV: 56<br>Divisione_L_Heritier ( lhe )<br>type: command quality: cmd with: 0 command post<br>frontage: [ 0 m ] 0 cm<br>Artiglieri_Cavallo_L_Heritier ( hlhe )<br>type: horseArtillery quality: average with: 3 sections (2-gun)<br>frontage: [ 120 m ] 3 cm<br>Brigata_Cavelleria_L_Heritier_1 ( lhe1 )<br>type: heavyCavalry quality: average with: 8 squadrons<br>frontage: [ 640 m ] 16 cm CV: 64<br>Brigata_Cavelleria_L_Heritier_2 ( lhe2 )<br>type: heavyCavalry quality: average with: 8 squadrons<br>frontage: [ 640 m ] 16 cm CV: 64<br>Divisione_Milhaud ( mil )<br>type: command quality: cmd with: 0 command post<br>frontage: [ 0 m ] 0 cm<br>Artiglieri_Cavallo_Milhaud ( hmil )<br>type: horseArtillery quality: average with: 3 sections (2-gun)<br>frontage: [ 120 m ] 3 cm<br>Brigata_Cavelleria_Milhaud_1 ( mil1 )<br>type: heavyCavalry quality: average with: 8 squadrons<br>frontage: [ 640 m ] 16 cm CV: 64<br>Brigata_Cavelleria_Milhaud_2 ( mil2 )<br>type: heavyCavalry quality: average with: 8 squadrons<br>frontage: [ 640 m ] 16 cm CV: 64<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Command win<br>Corpo_Wintzingerode ( win ) <br>Corpo_Wintzingerode ( win )<br>type: command quality: cmd with: 0 command post<br>frontage: [ 0 m ] 0 cm<br>Avanguardia ( ava )<br>type: command quality: cmd with: 0 command post<br>frontage: [ 0 m ] 0 cm<br>Divisione_Worontzow ( von )<br>type: command quality: cmd with: 0 command post<br>frontage: [ 0 m ] 0 cm<br>Batteria_6_Horse ( 6h )<br>type: lightArtillery quality: average with: 3 sections (2-gun)<br>frontage: [ 120 m ] 3 cm<br>Jaeger ( ja )<br>type: infantry quality: average with: 10 half-battalions<br>frontage: [ 800 m ] 20 cm CV: 100<br>Divisione_O_Rourke ( oro )<br>type: command quality: cmd with: 0 command post<br>frontage: [ 0 m ] 0 cm<br>Batteria_6_O_Rourke ( ao )<br>type: lightArtillery quality: average with: 3 sections (2-gun)<br>frontage: [ 120 m ] 3 cm<br>Cavalleria_O_Rourke ( b1o )<br>type: lightCavalry quality: average with: 14 squadrons<br>frontage: [ 1120 m ] 28 cm CV: 98<br>Cosacchi_1_O_Rourke ( b2o )<br>type: lightCavalry quality: poor with: 8 squadrons<br>frontage: [ 640 m ] 16 cm CV: 40<br>Cosacchi_2_O_Rourke ( b3o )<br>type: lightCavalry quality: poor with: 8 squadrons<br>frontage: [ 640 m ] 16 cm CV: 40<br>Cosacchi_3_O_Rourke ( b4o )<br>type: lightCavalry quality: poor with: 8 squadrons<br>frontage: [ 640 m ] 16 cm CV: 40<br>Divisione_Laptiev ( lap )<br>type: command quality: cmd with: 0 command post<br>frontage: [ 0 m ] 0 cm<br>Batteria_6_Laptiev ( al )<br>type: lightArtillery quality: average with: 3 sections (2-gun)<br>frontage: [ 120 m ] 3 cm<br>Batteria_12_Laptiev ( 12l )<br>type: heavyArtillery quality: average with: 3 sections (2-gun)<br>frontage: [ 120 m ] 3 cm<br>Linea_Laptiev ( lnl )<br>type: infantry quality: average with: 12 half-battalions<br>frontage: [ 960 m ] 24 cm CV: 96<br>Divisione_Vuich ( vui )<br>type: command quality: cmd with: 0 command post<br>frontage: [ 0 m ] 0 cm<br>Batteria_6_Vuich ( av )<br>type: lightArtillery quality: average with: 3 sections (2-gun)<br>frontage: [ 120 m ] 3 cm<br>Brigata_1_Vuich ( b1v )<br>type: infantry quality: average with: 8 half-battalions<br>frontage: [ 640 m ] 16 cm CV: 64<br>Brigata_2_Vuich ( b2v )<br>type: infantry quality: average with: 12 half-battalions<br>frontage: [ 960 m ] 24 cm CV: 96<br>Divisione_Harpe ( har )<br>type: command quality: cmd with: 0 command post<br>frontage: [ 0 m ] 0 cm<br>Batteria_12_Harpe ( a1h )<br>type: heavyArtillery quality: average with: 3 sections (2-gun)<br>frontage: [ 120 m ] 3 cm<br>Batteria_12_Harpe ( a2h )<br>type: heavyArtillery quality: average with: 3 sections (2-gun)<br>frontage: [ 120 m ] 3 cm<br>Linea_Harpe ( lnh )<br>type: infantry quality: average with: 14 half-battalions<br>frontage: [ 1120 m ] 28 cm CV: 140<br>Manteuffel ( man )<br>type: command quality: cmd with: 0 command post<br>frontage: [ 0 m ] 0 cm<br>Batteria_6_Horse_Manteuffel ( am )<br>type: lightArtillery quality: average with: 3 sections (2-gun)<br>frontage: [ 120 m ] 3 cm<br>Cavalleria_Manteuffel ( cm )<br>type: lightCavalry quality: average with: 14 squadrons<br>frontage: [ 1120 m ] 28 cm CV: 112<br>Pahlen ( pah )<br>type: command quality: cmd with: 0 command post<br>frontage: [ 0 m ] 0 cm<br>Batteria_6_Horse_Pahlen ( ap )<br>type: lightArtillery quality: average with: 3 sections (2-gun)<br>frontage: [ 120 m ] 3 cm<br>Cavalleria_Pahlen ( cp )<br>type: lightCavalry quality: average with: 12 squadrons<br>frontage: [ 960 m ] 24 cm CV: 96<br>Zargr ( zar )<br>type: command quality: cmd with: 0 command post<br>frontage: [ 0 m ] 0 cm<br>Cavalleria_Zargr ( cz )<br>type: lightCavalry quality: average with: 11 squadrons<br>frontage: [ 880 m ] 22 cm CV: 88<br>Illow ( ill )<br>type: command quality: cmd with: 0 command post<br>frontage: [ 0 m ] 0 cm<br>Cosacchi_Illow ( ci )<br>type: cossacks quality: average with: 20 squadrons<br>frontage: [ 1600 m ] 40 cm CV: 100<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span class=\"\" style=\"background-color: rgba(0, 0, 0, 0); color: #565656; font-style: normal; font-weight: bold; text-decoration: none;\">From:<\/span> <span class=\"\" style=\"background-color: rgba(0, 0, 0, 0); color: #565656; font-style: normal; font-weight: bold; text-decoration: none;\">Peter Dennis &lt;magie.h@ntlworld.com&gt;&lt;\/magie.h@ntlworld.com&gt;<\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span class=\"\" style=\"background-color: rgba(0, 0, 0, 0); color: #565656; font-style: normal; font-weight: bold; text-decoration: none;\">Subject:<\/span> RE: VLB stuff PS<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span class=\"\" style=\"background-color: rgba(0, 0, 0, 0); color: #565656; font-style: normal; font-weight: bold; text-decoration: none;\">Date:<\/span> February 18, 2012 10:31:23 AM GMT+01:00<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I meant to add that a commander can write an order in any place he only has<br>to write on a piece of paper with a pencil. Orders were often sent in<br>duplicate &#8211; the same order sent twice &#8211; in case the messenger failed to<br>get through. <br>I wanted to make the game as frustrating and difficult as a real commander<br>would find it. I hope you have retained the ban on the word &#8216;IF&#8217; &#8211; very<br>important!<br>P<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span class=\"\" style=\"background-color: rgba(0, 0, 0, 0); color: #565656; font-style: normal; font-weight: bold; text-decoration: none;\">From:<\/span> <span class=\"\" style=\"background-color: rgba(0, 0, 0, 0); color: #565656; font-style: normal; font-weight: bold; text-decoration: none;\">Peter Dennis &lt;magie.h@ntlworld.com&gt;&lt;\/magie.h@ntlworld.com&gt;<\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span class=\"\" style=\"background-color: rgba(0, 0, 0, 0); color: #565656; font-style: normal; font-weight: bold; text-decoration: none;\">Subject:<\/span> RE: VLB stuff<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span class=\"\" style=\"background-color: rgba(0, 0, 0, 0); color: #565656; font-style: normal; font-weight: bold; text-decoration: none;\">Date:<\/span> February 18, 2012 10:26:20 AM GMT+01:00<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Hi Stefano<br>When you say &#8216;Commander&#8217; I wonder what level you mean? I haven&#8217;t read the<br>rules for many years! I think 20 minutes to organise A new Brigade<br>commander from the Brigade staff would be OK &#8211; I guess they would know who<br>was &#8216;next in line&#8217; for the job. This would only have an effect when new<br>movement orders came in, really. If the Brigade was in combat, the Brigade<br>commander wouldn&#8217;t have much of a command role as the company officers<br>handled all that.<br>When a Division or Corps commander is lost the situation is much more<br>serious as the link in the chain of command is broken and messages passing<br>through the chain of command would be delayed say for 30 minutes at Division<br>and 40 minutes at Corps level. Of course, once the new commander is in place<br>the chain is repaired and messages pass in the normal time.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">On the question of where a commander is &#8211; especially in the case of a corps<br>or army commander &#8211; If you imagine the battlefield situation where there is<br>much confusion and smoke and moving units. Sending a message to the<br>commander is very difficult if you don&#8217;t know where he is. Army commanders<br>set up a command post in a fixed spot and messengers went there. If the<br>commander moved to a different position, perhaps to intervene in some<br>situation, messengers could not know that and would go to the fixed command<br>post first then be redirected to where the post staff thought the Commander<br>was &#8211; much confusion and delay!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I hope that helps<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8212;&#8211;Original Message&#8212;&#8211;<br>Sent: 18 February 2012 08:34<br>To: Peter Dennis<br>Subject: Re: VLB stuff<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Hi Peter,<br>&#8230;<br>Now questions! I may start with a letter I put on the Yahoo page regarding<br>command chain disruption and transmission of orders.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Starting from what is written in the napoleonic booklet I have started<br>coding into my program the effect of commanders joining into a brigade<br>combat, and I have found by looking at both the napoleonic and the acw book<br>that the chance of losing a commander has been evaluated roughly as:<br>10%+number of minutes in combat.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">My current problem now is what to do when a commander is lost.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I have the simple idea that this would cause a disruption in the command<br>chain, but for how long? I guess this would be rather subjective, depending<br>on who was actually lost.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I need in any case to put some algorithm in my code and I thought that a<br>disruption for example of 30 minutes could be considered.<br>This number would add up to the order transmission times along a command<br>chain going through that command.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">How many minutes would you put as a sound number?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">My second question concerns the writing of orders. In the napoleonic booklet<br>some changes of situation prompt the movement of a commander.<br>Does this mean that normally commands are stopped in place?<br>Do commands need to be in a known place in order to receive or pass an<br>order?<br>Do they need to be not moving in order to write an order?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">What was the actual practice in the napoleonic era?<br>Thank you and<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Happy gaming <br>Stefano<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here I will put questions for Ned and Peter. Most recent messages are on top. On command disruption and movement of commanders From: Peter Dennis &lt;magie.h@ntlworld.com&gt;&lt;\/magie.h@ntlworld.com&gt; Subject: RE: VLB stuff Date: February 20, 2012&#46;&#46;&#46;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_crdt_document":"","footnotes":""},"categories":[7],"tags":[],"class_list":["post-2261","post","type-post","status-publish","format-standard","hentry","category-rules"],"_links":{"self":[{"href":"https:\/\/stefanov.no-ip.org\/index.php\/wp-json\/wp\/v2\/posts\/2261","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/stefanov.no-ip.org\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/stefanov.no-ip.org\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/stefanov.no-ip.org\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/stefanov.no-ip.org\/index.php\/wp-json\/wp\/v2\/comments?post=2261"}],"version-history":[{"count":2,"href":"https:\/\/stefanov.no-ip.org\/index.php\/wp-json\/wp\/v2\/posts\/2261\/revisions"}],"predecessor-version":[{"id":36324,"href":"https:\/\/stefanov.no-ip.org\/index.php\/wp-json\/wp\/v2\/posts\/2261\/revisions\/36324"}],"wp:attachment":[{"href":"https:\/\/stefanov.no-ip.org\/index.php\/wp-json\/wp\/v2\/media?parent=2261"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/stefanov.no-ip.org\/index.php\/wp-json\/wp\/v2\/categories?post=2261"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/stefanov.no-ip.org\/index.php\/wp-json\/wp\/v2\/tags?post=2261"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}