A Johnny Reb III Scenario
by John Hill
Historical Situation:Southwest of Fredericksburg, May 3, 1863, late afternoon As part of Hooker's grand plan at Chancellorsville, General John Sedgewick was to advance the VI corps down from Fredericksburg and attack Lee's army in the rear. After driving the Confederates from Marye's Heights, Sedgewick's three divisions moved south towards Salem Church and Chancellorsville. By late afternoon, at Salem Church, Wilcox's Confederate brigade, which had been fighting a delaying action, was joined by reserves from McLaw's division and the Rebels became dettermined to hold. After a cautious advance, the lead Federal division, Brooks, deploying from march column, attacked with two brigades but was driven back by Wilcox and Semmes. The rebels having been reinforced by additional brigades from McLaws' and Ansderson's divisions, counterattacked across the valley but were themselves checked by the arrival of fresh Union troops. At this point, the battle ended with neither side desiring to commit additional forces. The next day, having received the news of Hooker's defeat at Chancellorsville, Sedgewick ordered the VI Corps to fall back to the Rappahannock River. This scenario, however, assumes the Federals were more aggressive, advanced quicker, and were willing to fully commit the lead division of IV Corps--under General W.T.H. Brooks--in an attempt to push the Confederates off Salem Church ridge before the Rebels could bring up additional troops. The next day, however, little would have changed, the growing Confederate strength facing VI Corps would have still forced Sedgwick to backpedal to safety. COMMAND LEVELS No CSA divisional command levels. Brigade levels as so:
If Semmes or Mahone lose 3 elements, they must withdraw. If per the above rules any Confederate brigade is forced to withdraw, the Confederates have lost the scenario. All CSA officers are Level Two leaders. UNION COMMAND LEVELS Due to short scenario only brigade levels are used:
If it losses 3 elements it must retire to Toll House ridge. Brooks is a Level Two officer. Other officers are Level Two. Confederate Order of BattleElements of Anderson's and McLaw's DivisionsBrigade: General C. Wilcox
9th AL 12 figs Vet SMB 10th AL 16 figs Vet RM 11th AL 16 figs Vet RM 14th AL 16 figs Vet RM 1/15th VA Cavalry 8 Figs Elite ML carbine Lewis's VA Battery Vet 2 sec, 10# PRT
50th GA 16 figs Vet RM 51st GA 16 figs Vet RM 53rd GA 16 figs Vet RM Manley's NC Battery Vet 2 sec, NAP
Brigade: General W. Mahone
12th VA 16 figs, Vet RM 16th VA 16 figs, Vet RM 41th VA 16 figs, Vet RM 61st VA 2o figs, Green RM Union Order of BattleFirst Division, VI CorpsGeneral William T.H. Brooks, commandingBrigade: General J. Bartlett
16th ME 12 figs Vet RM 27th NY 12 figs Vet RM 121th NY 20 figs Vet RM 96th PA 16 figs Vet RM Brigade: Col. H. Brown
2nd NJ 16 figs Vet SMB 3rd NJ 12 figs Vet SMB 15th NJ 16 figs Vet RM 23rd NJ 16 figs Vet RM Brigade: General D. Russell
33rd NY 16 figs Vet RM 49th NY 16 figs Vet RM 119th PA 20 figs Grn RM Battalion: Major J. Tomkins (artillery officer)
A/NJ Lt. Vet 3 sec, NAP A/MD Lt. Vet 3 sec, 10# PRT
Brigade: General W. Mahone
Scenario NotesGame can be played on either a 4' x 6' or 4' x 8' table. Basic scenario is is six turns long. Extended scenario is nine turns long. Before start of the scenario roll one die for weather. If roll is a one or two, weather has been rainy, and only the Orange Plank Road is usable as a road; then treat all other roads as open and reduce all bonus moves by one dice. Map For 10mm or 15mm all squares 12" by 12".
At Start and Extended Scenario
Special Artillery Rules Union artillery may not deploy off Toll House Ridge. Artilley that fires from ridge to ridge may fire at up to 48 inches (64 inches if using 25mm) as extreme range fire. At extreme range fix count firing artillery sections at half value. Terrain Effects Small wood building -- treat as wood fence, 1 stand inside. Salem Church-- 1 stand inside can fire at 1/2 value, target DRM (-2, -1 for arty), Morale Modifier (-2) for unit. Woods - Normal woods rules Thickets - Move as if in broken terrain, visibility 1 dice, target DRM = (-1) for all fires. Slope - Move up as if broken terrain. Units on top can see over thickets, but not woods. Union Victory ConditionsBy the end of the sceanrio, have more units within the two fenced areas of Salem Church Ridge than do the Confederates. Confederate Victory ConditionsBy the end of the secanio, have more units within the two fenced areas of Salem Church Ridge than do the Union. If equal, game is a DRAW.
Back to The Zouave Vol. X No. 4 Table of Contents © Copyright 1996 The American Civil War Society and © 1996 by John Hill This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. |