Star Wars: Corellian Smuggler


Sequence of Space Combat

    1) Determine location of enemy fighters and place them on the Ship Sheet
    2) Assign your own character and any other crew members on-board to Duties (Pilot, Co-Pilot, Top Gunner, Bottom Gunner)
    3) Conduct attacks against the enemy fighters by your ship
    4) Conduct attacks from enemy fighters against your ship
    5) Repeat this sequence until all enemy fighters are destroyed, or until your ship is destroyed
2d6Ship Shooting at FighterFighter Shooting at Ship
6 or lessMissedMissed
7-8MissedDamaged
9-10DestroyedDamaged (2)
11DestroyedReally Damaged and Damaged
12DestroyedReally Damaged (2)
13+DestroyedReally Damaged (3)


Modifiers to Ship AttackModifiers to Fighter Attack
Gunnery Skill (+)Ship's Hull and Shields (–)
Ship's Turrets (+)Interceptor (+1)
In The Slot (+)Inoperable Shield facing fighter (+2)
Prepared last turn (+2)No one Piloting ship (+2)
Interceptor (–1) -

Top Turret may shoot at fighters which are Above or In The Slot.
Bottom Turret may shoot at fighters which are Below or In The Slot.
Pilot may remotely operate one unoccupied Turret from the Cockpit in order to Pilot and Shoot in the same turn. When doing this, treat both skills as being one less than normal.

Result of Fighter Attacks
MissedThe attack missed the target and has no effect.
DamagedDraw one random Component counter and place it on the appropriate area of the ship sheet with the Damaged (grey) side up.
Damaged (2)As Damaged, but draw two counters.
Damaged and Really DamagedAs Damaged, but draw a second counter and place it on the ship sheet with the Really Damaged (black) side up.
Really Damaged (2)As Damaged (2), but use the Really Damaged side of the counters.
Really Damaged (3)As Really Damaged (2), but draw three counters.
DestroyedThe enemy fighter is destroyed and removed from the battle.

Star Wars and all related characters and events are registered trademarks of Lucasfilm LTD and West End Games. Used here with permission.

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