Star Wars: Corellian Smuggler
THE KESSEL RUN


(Tables for Safe Run, Intense Run, and Foolhardy Run)

Safe Run
2d6Result of Run
3 or lessDisaster! Even though you were playing it safe, dreadful piloting causes your ship to spiral into a black hole; game over.
4 to 5Close Call A miscalculation results in your ship suffering 3 Damages. If your Hyperdrive becomes damaged your ship loses speed and falls into a black hole; game over.
6 to 8Rough Ride Your entire Run is marred by near misses and close calls. You complete the Run, but your ship suffers 2 Damages.
9+Smooth Trip You get the ship through in one piece due to a safe course and some good piloting.


Intense Run
2d6Result of Run
5 or lessMiscalculation You exceed the envelope of your ship's capabilities and dissolve in a shower of metal and flame, before whirling into a black hole. Game over.
6 to 9Emergency Power You must hook in emergency power in order to correct your course. If your Emergency Power Generator is not functioning, game over. If it is functioning, take 3 Damages now. If your Hyperdrive becomes Damaged, you are in fact pulled back into the hole and the ship is destroyed; game over.
10 to 12Over Stressed You made it, but your ship got quite a workout. Take 4 Damages after you clear The Maw.
13+Good Run There are those who would say you played it too safe in places, but you got through it okay.


Foolhardy Run
2d6Result of Run
8 or lessSmack! You never even saw it coming. One millisecond you're smiling with ignorance, and the next millisecond — game over.
9 to 12Ahhh! You get about as deep into a hole as you can, and still have any chance of getting out. Your ship takes 3 Damages. If any of the following are, or become non-functional, game over: Hyperdrive, Sublight Drive, Emergency Power Generator, Cockpit, Fore Shield. If you survive, you clear The Maw and your ship takes 3 more Damages.
13 to 16Stylin' Your crew watches in horror as you skim the holes. A Run like this gets talked about.
17+Good Run 13 Parsecs! Think you could have done better? We'll never know, because in these here parts only one guy does the Run in 12 parsecs, and you ain't him.

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