Star Wars: Corellian Smuggler
Components


COMPONENTS:

ComponentEffect when Damaged or
(Really Damaged)
Self Repair (2d6)Spaceport Repair (2d6)
Aft ShieldShip Defense reduced vs. Aft attacks4+ & 50 credits300 credits
Bunks/LoungeIncrease Docking Fee by 50 credits each Day. Anyone in Bunks/Lounge when it is Damaged (Really Damaged) is Wounded (killed)3+ & 50 credits200 credits
Carbon ScoringModifies Imperial Entanglements4+ & 100 credits300 credits
Cargo HoldContents are destroyed and the Cargo Hold may not be used until fully repaired5+ & 250 credits1000 credits
CockpitPiloting die rolls are at –1 (–2), and the Pilot and Co-Pilot are Wounded (killed)8+ & 500 credits2500 credits
Emergency GeneratorNo effect, unless the Power Core is also inoperable and you are in space, in which case you have no power to repair the ship and you all freeze to death in space, game over6+ & 150 credits550 credits
Equipment StorageRepair die rolls at –1 (–2)5+ & 50 credits250 credits
Fore ShieldShip Defense reduced vs. Fore attacks4+ & 50 credits300 credits
HyperdriveYou are Dead in Space until it is fully repaired8+ & 500 credits2500 credits
Lateral ControlPiloting die rolls at –1 (–2)6+ & 250 credits600 credits
Life SupportAll ship related die rolls at –1 (–2)7+ & 300 credits950 credits
Main ComputerNo effect unless the Vacuum Suits are also inoperable and you are in space, in which case everyone dies 4+ & 100 credits350 credits
Power CoreNo effect, unless the Emergency Generator is also inoperable and you are in space, in which case you have no power to repair the ship and you all freeze to death in space, game over6+ & 400 credits1200 credits
Secret HoldContents are destroyed and the Secret Hold may not be used until fully repaired5+ & 200 credits1000 credits
Sublight DriveYou are Dead in Space until it is fully repaired. If the damage occurs while in combat the enemy fighters add +1 (+2) to their die rolls6+ & 100 credits300 credits
Vacuum SuitsNo effect unless Life Support is also inoperable and you are in space, in which case everyone dies4+ & 100 credits350 credits
Weapon TurretsAttack die rolls for the damaged Turret are at –1 (–2), and the Gunner in the Turret is Wounded (killed)6+ & 250 credits800 credits

Modifiers to Self Repair Die Roll

    In a Spaceport (+0)
    In a Wilderness System (–2)
    Dead in Space (–4)
    Extra credits equal to required (+1)

Maximum Repairs per Day in a Spaceport:

    Metropolitan: 6
    Populated: 4
    Settled: 2

A Really Damaged Component must be repaired to Damaged, before being repaired to functional.

Each crew member may attempt one repair per Day. Multiple crew members may combine their Mechanical skill toward a single die roll.

Star Wars and all related characters and events are registered trademarks of Lucasfilm LTD and West End Games. Used here with permission.

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