Star Wars: Corellian Smuggler
Cargo and Contraband


Cargo and Contraband

Cargo
2d6Cargo AvailablePayment
6 or lessNo Cargo availableNone
7-8Bulk Cargo200 credits/System
9-10Sealed Cargo400 credits/System
11-12Important Cargo700 credits/System
13+Priority Cargo1,100 credits/System

Modifiers to Availability Die Roll

Crew's Charisma (+)
Metropolitan System (+2)
Settled System (-2)
Wilderness System (-4)

Roll 2d6 to determine the Destination System. Re-roll if you roll your current System. Cargo must travel directly to the Destination System at the end of the Day, or the payment is not received.

Contraband
2d6Contraband AvailablePurchase Price PaymentWanteds
3 or lessNo Contraband availableNone None None
4-6Weapons for Sale200 credits2d6 x 100 credits 1
7-9Illegal Technology for Sale800 credits2d6 x 400 credits 1
10-12Smuggling — WeaponsNone 1,500 credits/System1
13-14Smuggling — Stolen DataNone 2,000 credits/System2
15-16Smuggling — Kessel SpiceNone 2,500 credits/System3
17+Passage — Imperial FugitiveNone3,000 credits/System 4

Modifiers to Availability Die Roll

Crew's Charisma (+)
Metropolitan System (+2)
Crime System (+2)
Wilderness System (–4)
Kessel Run Notoriety (+0 to +2)

Roll 2d6 to determine the Destination System for Smuggling and Passage Contraband (Purchased Contraband may be sold anywhere). Re-roll if you roll your current System.

Smuggling and Passage Contraband must travel directly to the Destination System at the end of the Day, or the Payment is not received. Also, place Wanted counters on the Origin and Destination Systems equal to the Contraband's Wanteds.

Non-Payment Table
EventPenalty for not paying
Cargo PurchaseCargo may not be purchased
Contraband PurchaseContraband may not be purchased
Crew Member Daily WagesCrew Member leaves your employ and is removed for the remainder of the scenario. If you cannot pay the Crew Member while stuck out in space, the Crew Member will continue to perform as normal until a System is reached. You may not choose to withhold pay from a Crew Member while stuck out in space if you have the credits.
Detained FineTreat as Arrested, game over
EncountersDetailed in Encounter rules
Ship Component DamageComponent remains Damaged or Really Damaged. If the Component is required for the game to continue (Sublight, Hyperdrive, etc.) then the game is over.
Spaceport FeeMust leave System at the end of the Day. Place 3 Wanteds in System. If System cannot be vacated for any reason (ship damage, Encounter, etc.), then the game is over.

Star Wars and all related characters and events are registered trademarks of Lucasfilm LTD and West End Games. Used here with permission.

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