Lights, Camera, Action!

The Shipment


Lights: Cyber-PCs order some new guns from their friendly neighborhood black market arms dealer.

Camera: When they go to his hidden warehouse to pick up their orders, they find him nervous and apologetic. The truck carrying their orders has been delayed. He makes a show of calling to check its ETA, and phones into the middle of a fire fight. Gathered around his cell phone, the PCs hear the clatter of automatic weapons and a panicked description of the attackers. Then the phone goes dead.

Action: The shipment was worth many thousands of dollars, and the dealer will give the PCs a generous cut if they can get it back. He recognized the hijackers as one of two violent but ill-equipped gangs known to operate nearby, and can give the PCs some clues to start their investigation. Meanwhile, the hijackers use the stolen weapons in a mass attack on their rivals. A major gang war follows. Since PCs and gang leaders have similar tastes in guns, the PCs are likely to end up on the wrong end of their selections. (The rest of the shipment is ammunition and common weapons that will not affect game balance, even if PCs keep them.) The climax might involve a three-way firefight and a truck full of ammunition.…

by Fredrich Passow

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