Lights: One of the party members is in prison. Every prisoner has his own cell. This is a big city, well organized, with strong internal security. They are very efficient at capturing crooks (or disaster-prone player characters). In fact, this prison always has 100% occupancy. Camera: A small creature (gnome, goblin, etc) tries to pay the character's bail, but the guards won't take the money; there's no bail in this town. The gnome leaves, but comes back with more money. The guards won't have anything to do with the ugly, strange brute, who keeps retuming with more and more money for the bail. They simply don't trust it. The gnome eventually gives up (at this point, he has a whole cartful of loot) but he returns in the middle of the night, breaks in and tries to kill the player character! If the character survives, the gnome will try to escape, only to return the next night and the next.… Action: A group of these grubby little creatures has discovered that an ancient, very powerful artifact is lying buried beneath a particular cell in the prison. They need to get the character out of the cell (by paying his bail, or killing him) so that the cell will be empty, and they can get one of their own kind arrested and locked in that same cell. Then, they can dig up the artifact without anyone else seeing. by Alex Strang Back to Lights, Camera, Action selections Back to Shadis #27 Table of Contents |