Lights, Camera, Action!

Good Intentions


Lights: The PCs encounter a slave wagon with guards on a lightly traveled road. The slave wagon has one prisoner, a pathetic old man who pleads for help.

Camera: If the PCs free the old man, he will be very grateful. He begs the PCs to protect him and see him safely to his home village, and will promise them a small reward. He will seem very wimpy and pathetic.

Action: The "poor old man" is a powerful necromancer who was discovered and captured by the villagers. The "slavers" were mercenary guards hired by the village to take the old man to prison, the local lord's dungeon, or whatever. The old man only wants to get back to the village to get revenge, and his spellbook that he had to hide in the local cemetary. When they arrive at the village, the old man sends the PCs to the tavern so he can visit his poor departed wife in the cemetary. While he is left alone he will get his spellbook and start raising the dead to destroy the village. The players will end up having to defend the town from the army of undead, and from the old man who finally shows his true colors. The villagers will treat the PCs like heroes for saving them, but the players had better hope that nobody finds out how the old man got back to town.

by Scott Meredith

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