by Rob Vaux
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The system for Twilight: 2000 was praised upon its release for its realism and military accuracy. Character creation followed a straightforward format of die rolling, the combat system was fast paced without sacrificing too much detail, and a wealth of information on weapons, vehicles and military tactics was included. A second edition streamlined the system a great deal, using a "life path" PC generator and a greater variety of background options, as well as simplifying combat a great deal. Unfortunately, the fall of the Evil Empire swept all things polar under the rug, and this game went with it. Although GDW tried valiantly to roll with the historical punches (the second edition contains updates to the background), it was ultimately forced to concede the cause as lost. And it's too bad, really. There isn't much out there that can make people long for the Cold War again, but for those of you nostalgic for the days when imminent nuclear annihilation lay constantly above our heads, Twilight: 2000 provides an excursion that you will not want to miss. Back to Lost Treasures Selections Back to Shadis #27 Table of Contents |