Lost Treasures:
The James Bond Role-Playing Game

by John Wick


A lot of people ask me why I run games without dice. Well, it all started with the James Bond Role-Playing Game. You see, I was dating this girl when I was living back in St. Paul who was also a gamer and a Mission Impossible/Avengers fan (they used to run them back to back on Channel 11 on Saturday afternoon). So, when I saw the JBRPG, I had to pick it up. We spent many a long, cold evening in front of a fire––with me as the GM and her as the Agent. Sheila and me, we didn't need any dice. So when gamer couples came into the store (yes, they do exist!), I'd always refer them to the James Bond RPG. The system was simple: it was great for beginners and those of us who prefer storytelling over statistics. Of course, as the engineers in the office remind me, it's the guys who know statistics that make it easy to play. The sourcebooks were also a lot of fun (although not always accurate). The Q Manual was packed with gadgets and submarine cars, wristwatches with laser cutters and iron teeth.

So if you sit around on Saturday afternoons watching old reruns of Mission: Impossible, The Avengers, Secret Agent and The Saint, then you must go out to your local con and start digging through those used game boxes. I picked up mine for $5.

Back to Lost Treasures Selections


Back to Shadis #27 Table of Contents
© Copyright 1996 by Alderac Entertainment Group