Casting Call:
Miniatures

by Ken Carpenter


As technology marches on, Inner Sphere 'mechs become more and more deadly. Unfortunately, so do the clan mechs . . .but the Inner Sphere is catching up. Here are some great Ral Partha 'Mechs from the latest technical readouts!

20-656 Apollo ($5.75)

Sculptor: Robert Kyde

With 2 LRM-15s and 4 tons of ammo, the Apollo can really keep up the pressure from long range. Robert is a relatively new sculptor but his work is wonderful.

20-791 Rifleman IIc ($6.25)

Sculptor: Jeff Wilhelm

An Inner Sphere Refit, the clans knew what they were doing when they slapped on 4 (count 'em - FOUR) large pulse lasers and enough heat sinks to fire them all. Add 105 meter jump capability to that and you've got one scary second line 'mech!

20-661 Vixen ($4.95)

Sculptor: Chris Atkins

Heavily armed for its size, the Vixen can toss 24 points in large and medium lasers at you. Though lightly armored, with a running speed of 14 the Vixen is anything but an easy target.

20-665 Sunder ($8.25)

Sculptor: Chris Atkins

With three configurations to choose from, the 90 ton Sunder can be fitted for short range, long range, or as a command center for two lances of slave units.

20-666 Grizzly ($6.25)

Sculptor: Jeff Wilhelm

With respectable firepower and formidable armor, the Grizzly's big surprise comes when it jumps all of its 70 tons over your head and fires a gauss rifle into your back. Can you say 'engine crit'?

20-660 Kodiak ($7.50)

Sculptor: Jeff Wilhelm

If you let this 100 ton behemoth get near you, you deserve the 130 points of damage the Kodiak can unleash in a single turn - though heat problems may persuade it to go easy on you.

20-667 Tokugawa Heavy Tank (2 each) ($7.25)

Sculptor: Jeff Wilhelm

With moderate firepower, good armor, and tons of ammo, the Tokugawa can stay in the fight for a long time.

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