Dynamiting Bridges:

An OCS Variant

by Dean N. Essig


A few gamers expressed concern that they were unable to blow (and, I suppose, repair) bridges in the basic OCS series rules. For them, the following is a quick variant which will add that capability. Personally, I prefer not to play with this added thing to worry about, but if you want it, have at it.

Blowing Bridges

Any combat unit of 1 RE or more in Combat Mode can blow bridges. Bridge blowing occurs as a part of any phase allowing friendly movement. To blow a bridge, the blowing unit must move through the bridge hexside, pay and additional movement point (+1) and declare the bridge blown. Mark the blow bridge in any convenient manner. (I prefer red KT-X markers for this purpose.) Blown bridges effectively do not exist for any purpose.

Rebuilding Blown Bridges

To rebuild a blown bridge, a player must have a friendly engineer capable unit adjacent to the bridge's hexside in Combat Mode at the beginning of the friendly Movement Phase. The player announces his intention to rebuild the bridge, expends 1T, and removes whatever marker was used to show thebridge's blown status. The bridge is then free for use by either player. A player may not build bridges in this manner where no blown bridge exists.


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