Miniatures Rules
By Chris Ferree & Patrick R. Wilson
© Chris Ferree & Patrick R. Wilson
Part 2
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These are long and very detailed rules, and have divided up into parts for ease of retrieval.--RL
Artillery Line:
In either Road Column (right) or Field Column (far right), if there are not enough stands to fill all of the ranks, put the partial rank in the rear.
To Form a Field Column divide the number of stands in the unit by the number of ranks to be in the column. The result of this calculation will give the number of stands in each rank. Next, place the indicated number of stands of the unit in a line with the stands touching and facing the same direction. Place the same number of stands directly behind the first rank with adjacent stands touching both front to back and to the sides. Continue placing stands in this manner until all of the units stands have been placed.
6. Open Order Column -As for Column but with a full stand width and a full stand depth betwee each stand.
Open Order Road Column: (at right) Open Order Field Column: (at far right)
Sub unit skirmish order.(at right)
Separate each stand by three to four times its stand width and depth. Skirmishers may form up to two ranks in depth and still count all figures for Firing. The last figure at the extremes of the Skirmish Line mark its exact ends. Between these two points the actual soldiers are assumed to be roughly evenly distributed, serving as a screen to friendly force and/or to harass an Enemy while presenting a very poor target.
Square Even number of stands: (left) Odd number of stands:(right)
All Stands on a side of the Square may Fire, including those on the "corners", but none may Fire twice in the same Turn.
10. Artillery Formations-- The following formations are for individual gun models and their crew. For groups of gun models use the Line and Column formations to place the gun models and the formations below to place the crew stands around their gun model.
C. Prolong And Fire--The Guns are advanced with the crew figures still behind the pieces as when Firing (see above). Direction changes are made by wheeling.
Disorder can occur as the result of Movement, Casualties, Mandatory Moves, and/or loss of
Resolve.
A Unit is Disordered under one or more of the following circumstances:
Reforming
To Reform from Disorder, the Unit need only be given any legal Order the Unit is capable of. The Player must announce that the Unit is attempting to Reform when he reveals the Order. Until the Unit is Reformed, it is still considered Disordered for all other purposes.
The Unit must make an Reaction test when it reveals its Orders, and if the result is 10 or more it is Reformed. It takes half a Turn to Reform and the Unit may make a half move upon completion. However, If the Unit is under Fire or had to Rally it takes the entire Turn to Reform.
John Company Rules:
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