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PURPOSE: To provide rules for an enjoyable, playable skirmish level game based on the
PreRoman Era of Celtic Britain And Ireland.
SEQUENCE OF ACTION:
- Declare Formation of Shield Walls.
- Declare Charges.
- Charge Moves half distance. Contacted groups are pinned.
- Forrn Shield Walls. Non-moving missile troops make first fire.
- Normal Movement,, Finish Charges. Non-pinned groups may move.
- Missile Fire by all groups.
- Pre-Melee Morale Checks
- Conduct Melees
- Post-Melee Movement (Retire, Fall Back, Rout, & Pursuit)
Morale is taken at the appropriate times, and acted on
immediately.
MOVEMENT: All movement is measured in inches. movement may
not be stored for later use, nor transferred between groups. One rate for each group.
GROUP TYPE | NORMAL | DIFFICULT | MODIFIERS TO MOVEMENT: |
Shock Infantry | d6+6" | d6+1" |
Obstacles(Wall/Fence/etc) -1d6"
|
Skirmish Infantry | d6+8" | d6+3" | Wounded Half |
Shield Wall | d6" | d6-3"* | Running(l in 3) Double |
Chariots | 2d6+6" | d6+6" | Ford Stream Half |
Wagons & Carts | d6+3" | d6+1" | Heavy Woods/Brush
Half |
Herd Animals | 2d6" | 2d6" | *-Negative total disrupts Shield
Wall |
Chariots Running on Difficult Ground are wrecked on a die roll of 1. A group or individual may
always move less than the maximum, unless a Charge has been declared. In this case, the maximum
must be moved unless the enemy is contacted first! These are the days of glorious battle and goriest
death!
MISSILE FIRE:
Measure from the front of the firer's base, to the rear of the target base.
FIRER TYPE: | To Hit | Short | Long | MODIFIERS: |
Bow | 5+ | 0-12" | to 36" | Target stood still +1 |
Sling | 5+ | 0- 8" | to 24" | Target in cover -1 |
Firer may not Run and fire. | Target in Shield Wall -2 |
RESULTS OF A HIT: | Firer being charged -1 |
Grazed | 1 (No Effect) | Target at Short Range +1 |
Wounded | 2-5 (1-4 if no shield) | Firer moved (No Running) -1
|
Killed | 6 | Target wearing
no armor* +1 |
MELEE: Melees erupt when two, opposing forces come into base-to-base contact.
Melees continue until one side is annihilated or their morale fails. Either way it is a bloody mess. Each
side gets one die for each figure in melee as the figures pair off (extra figures jump in where it is
possible). High roll wins and the difference determines the results. Where more than one figure is
fighting an opponent, the defender's die roll receives only the negative modifiers, never any positive ones.
FIGURE TYPE | BONUS | MODIFIERS TO MELEE DICE |
Leaders and Heroes | +2 | Unshielded vs Shielded -1 |
Veteran Warriors | +1 | Attacking over an obstacle -1 |
Archers | +0 | Non-Archer/Non-Combatant Charging +1 |
Wardogs | +1 | Charging downhill +1 |
Other Non-Combatants | -1 | Spear-armed in charge +1 |
- | Opponent is spear armed vs, Charge -1 |
- | Opponent is in Shield Wall -1 |
- | Facing 2 or more dogs -1 |
Results to Lower Scorer
-1 Pushed Back
-2/3 Wounded
-4+ Killed
Shield is destroyed on a roll of 1 by the defender.
MORALE:
Morale is taken whenever one of the following happens:
1). Unit prepares to close into melee
combat. | Stand |
2). Unit receives losses from missile
fire. | Cover |
3). A unit sees enemy on their flank or rear within charge
move. | Rout |
4). A friendly unit is annihilated or
routs. | Rout |
5). A major leader is rendered hors de combat. | Rout
|
FIGURE TYPE: | BASE | MODIFIERS |
Elites | 4 | Each 25% losses taken -1 | Leader lost -2 |
Veterans | 3 | Secure flanks +1 | Foe w/in charge -1 |
Regulars | 2 | Rear Support +1 | Shock Charging +l |
Militia | 1 | Shock Troops +1 | Defending Obstacle +1 |
- | Skirmish being charged -1 | Leader w/in 6" +1 |
UNIT SIZES: The game is intended as a skirmish game, therefore units should be small, no more men including a leader.
SHIELD WALL: A shield wall requires the following: - a shield,
- a minimum of six figures a required, in two ranks, and
- second rank figures must have a spear to strike in melee.
SUGGESTED SCENARIOS:
- Straight up battle with both sides relatively equal.
- A livestock raid, with one side having a few extra men to herd the purloined piggies, etc.
- Stealing a mate, with a lady thrown in for the taking.
Back to Table of Contents -- MWAN #83
© Copyright 1996 by Solo Wargamers Association.
This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com
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