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Each character or unit has two basic fighting factors - hand to hand (h) and firing (f). Work these out by throwing two average dice, one plus and one minus. This means it's possible for your characters/units to have minus fighting factors. Scale: 1cm = l yard (25mm), 1" = 1 yard (54mm) Gunfire
Throw 1D6:
+1 Short range -1 Long range -1 Target in cover - wounds (see below)
4,5 = Heavy wound 6 = Dead! Light wound -1 to both fighting factors. Heavy wound -2 to both fighting factors; no movement. Hand to hand fighting is done on a man to man basis. Throw 1D6 for each character, then +/- fighting factor (h).
Difference of 2 loser knocked out Difference of 3 loser dead Movement: Up to 9" (I use 54 mm figures).
Experts and averages can move and fire. Novices can move or fire. Each expert has three cards with his name on, each average and novice has two. All Indians get three cards regardless of their status. This reflects their superior speed over settlers and soldiers. They do have to be rated as expert, average or novice and the normal restrictions apply.
More Western Gunfights and Rules Back to Table of Contents -- Lone Warrior 114 Copyright 1996 by Solo Wargamers Association. |