Illustration by Joel Phillips
Ed Etkin has pretty much taken over the job of collecting and then submitting questions to Andy and Jervis. Ed compiles questions from out on the web and sends them in. The answers are then posted on his 40K web site for easy access for those with computers: (Gates of Fenris: http://www.escape.com/~5timer) Since there are many players without computers, Inquistor will also publish many of the questions and answers. Here are some questions submitted to Andy Chambers and Jervis Johnson by Edward Etkin, Mark Theurer and others (two were answered by Phil Lowles). The policy for questions submitted to Games Workshop is now that the answers are unofficial until they are printed in White Dwarf. The bottom of every Q&A response from Andy and Jervis now reads "Disclaimer: This stuff is just our own opinions - it ain't official until it's in print! -Jervis and Andy". Since Andy and Jervis are finally answering questions in White Dwarf, there is now an official way for questions to be answered. The answers to these questions are Andy and Jervis's thoughts on the questions at the time and as such are subject to change. The value of printing these answers is that we get a much better idea of how the game designers look at the game and how they think it SHOULD be played. ELDARQ: Can an Exarch with fast shot power who is mounted on a bike armed with a shuriken cannon, use the fast shot power to fire the bike cannon twice? A: As the rules stand, yes, but we'd say no! Q: If swooping hawks fly high, how is charging at the closest target resolved? Can they land in HTH (i.e. charge) with anyone on the board? Anyone. Q: How does Turn Aside Blow work? Turn aside blow gives you one extra parry in addition to any other parries you may have. And you don't need a free hand in order to get it. Q: In the Eldar Codex the Wailing Doom only has stats for when it is shooting. Is the armour penentration in HTH 8+d20+d6+d3? A: Yes. Q: Do the Striking Scorpion mandiblasters fire before EACH HtH phase or only during the first phase? Also do they fire against each opponent in base-to base contact or only against one? Example Striking Scorpion is charged by 3 marines. Does he get to shoot at all three before the HtH combat starts or only at one? The SS kills one marine; one the next turn. Does the SS get to fire his mandiblasters AGAIN before the second HtH phase starts? A: Shoot once every turn. CHAOSQ: Can a daemon psyker be affected by a "Daemonic Attack" warp card? A: Yes MARINESQ: Are techmarines considered equivalent to techpriests for the purpose of using graviton guns? A: No. Q: If a character joins a squad of teleporting terminators, can the character be teleported with them (assuming you pay the extra 50% points)? A: No. Q: Do sustained fire weapons (such as heavy bolters) ignore any jams when mounted on vehicles? The storm bolter card says jams are ignored due to better ammo feeds. A: This only applies to Storm Bolters. ORKSQ: Since Orks can buy Imperial vehicles, but not dreads, do Sentinels count as vehicles? A: No - the controls are too delicate for Orks or Gretchin to use properly. Blood Axes can take Space Marine / Imperial vehicles:
A: No, yes- as long as it has an Ork crewman, no, no. Q: Can Orks in mega armor ignore flames when they are burning, like Marines in Termi armour can? A: Yes (Phil Lowles). Q: Since the Shokk Attack gun counts as a support weapon, do the points come out of the character section (since the Mekaniak is the crew) or from the support section? Are shokk attack squads subject to leadership tests for casualties? Must they be formed into batteries with other Ork support weapons? The Shock Attack Gun is treated as a support weapon with regard to the targeting rules (i.e. an enemy can target it as long as there isn't another support weapon or vehicle that is closer), but not in any other way. A: The Shock Attack Gun is treated as a support weapon with regard to the targeting rules (i.e. the enemy can target it as long as there isn;t another support weapon or vehicle that is closer), but not in any other way. Q: Is the shock attack assembly (Mekaniac/Runtherd/snotlings) considered a "squad" for the purpose of victory points? A: It's treated as a squad. Note that the snotlings sent down the tunnel do not count as casualties and so don't cause break tests (no matter what happens to them). IMPERIAL GUARDQ: Do command sections take psychology/break tests like regular squads? A: Yes. TYRANIDSQ: Can the powers of a Zoanthrope be destroyed by the Destroy Power or Psychic Duel card? A: Yes, yes (Phil Lowles). GENERALQ: You guys mentioned that a model hit by a graviton gun is _removed_ and is not counted for VP purposes. However, the description of the graviton gun states that psykers can still use their psychic powers when graviton gunned. So what do you do with a psyker? A: The player can choose to either remove him (can't be killed, but can't be used in the psychic phase), or leave him in play (can be killed, but can be used in the psychic phase). Under such circumstances the model would be killed automatically when engaged in hth combat (just like models in NC are taken out). Q: Do characters with displacer fields get displaced off their steeds (boars, chaos mounts, etc.) if a displacer field activates? A: That's the way we play it! :) Q: Can 'Mind War' be used on a dreadnought driver (Marine/Ork) or an Eldar spirit stone? If so, how many wounds do they have for this purpose? A: Spirit Stone 1, Marine dred 2, Bjorn 3. Q: Can the Carmine Assassin power be used against the driver of a dreadnought (Marine/Ork) and the spirit stone of a Eldar dread and Wraithguard? If so, what is their toughness rating? A: Yes, Marine 4, Gretchin 3, Eldar 3, Bjorn 5 Q: Does a Jammed Weapon Clear if the owner
A: (a) No (b). Yes (c). Yes. Q: How do you guys play with models deviating off the table (i.e. displacer field etc.)? Is the model dead? A: The model can't return but is not treated as being killed or destroyed for VP purposes. Q: Charging? A: There's been some discussion on the list about how to declare charges etc.,. Just to clear things up:
ALLIESAllies are included in the lists so that players can easily add models to their army from other races without having to buy a whole army's worth. For example, you've got Space Marines and you really like those Eldar models, but you can't afford a whole army. What do you do? Answer, buy some as allies until you can build up enough models for an army. Because the option is included to allow players to collect miniatures they like the look of, most of the restrictions normally found in a list don't apply. Unfortunately the side-effect of this is that players can take advantage of the rules to make mega-powerful (and very cheesy) armies. There is no easy way round this that I can see other than to say that the use of allies (with the exception of Imperial Agents, who are rather different anyway) is always optional, and can be vetoed by your opponent if they don't like what they see. This would obviously mean that in very competitive games (or against very competitive opponents) you'd never get to use allies at all, but on the other hand it should mean that against more, erm, sensible opponents you'd get to use allies freely as long as it was fairly clear that you weren't doing so in order to take advantage of the rules. Back to Table of Contents -- Inquisitor #14 © Copyright 1996 by Tim DuPertuis. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. |