Raid on Dabulamanzi's Kraal

Addendum

by Bob Giglio


After seeing my scenario in print (see issue #94), I noticed the final version of my scenario was not used (I instead sent the next to last version!). What follows is the correct information for the number of Zulus for the scenario, plus a few notes to replace the corresponding earlier ones, which were overlooked as well. For the notes.

To any who have already run the scenario (and if to any British who may have gotten whacked by too many Zulus!), I apologize for the mix-up.

Additional GM Background Note

On the first Zulu initiative (during Charge Declaration phase), 1 lone Zulu figure is comes out of the umuzi on the NW hill, and after turning to see the British forces, immediately charges towards the main kraal to warn the ibutho there (then proceed to the Prince's kraal).

Move the figure in as straight a line as possible towards the main kraal, while trying to avoid any British pursuit. The British players will attempt either a charge by their mounted, vedettes fire at the lone figure, or both. Naturally the fire will go a long way towards alerting the rest of the Zulus!

Additional British Background Notes

In the following notes I have used italic for the specific changes from the earlier version:

2) Set-up forces within 12" of West edge of board on SW hill (i.e. hill without umuzi), in any formation desired, even column.

3) You may (optional) send out mounted Vedettes (2 figures) to scout area more closely.

British Forces Player 4

The Natal Pioneers were not used as infantry in this action, but instead were used as additional stretcherbearers. Therefore, replace the following players' forces to be:

British Forces Player 1

British Forces, Player 1
Unit#Ofcs#NCO's/MenUV
Staff20 4 V(1)Col. Charles Knight Pearson, Commander [+ 1] (C.O. 2nd/3rd)
Surgeon H.F. Norburg (Royal Navy, H.M.S.Active)
2nd 3rd Bandsmen (2 stretcherbearers)
Orderlies (2 stretcherbearers)
Notes: Officer and surgeon are both mounted; All stretcherbearers are considered 'Weak Opponents' 'Firearm Irregulars' for melee morale purposes.

No. 2 Company, Natal Native Pioneer Corps (acting as stretcherbearers)
No. 2 Company, Natal Native Pioneer Corps
Unit#Ofcs#NCO's/MenUV
Staff20 / 12 T(2) IrrCapt. G.K.E. Beddoes
Lt. Porrington
Notes: All pioneers wear red coats and white pants and are acting as stretcherbearers (total of 6 stretchers), and therefore are considered 'Weak Opponents'/'Firearm Irregulars' for melee morale purposes; Both officers are UV: V1, are mounted and armed with sword and revolver.

2nd Batt. 3rd (East Kent) Infantry Regt. "The Buffs"
2nd Batt. 3rd (East Kent) Infantry Regt.
Unit#Ofcs#NCO's/MenUV
Coy 'A'22 / 12 V(1)Capt. H.J.M. Williams
Lt. Martin
Coy 'F'12 / 12 V(1)Capt. H.D. Harrison
Notes: 1 NCO in each Coy is a bugler; Both Captains are mounted.

British Forces Player 4

Royal Engineers and Uhlans
No.2 (Field) Coy, Royal Engineers
Mtd. Inf. of 99th Regt. and Natal Volunteers
Unit#Ofcs#NCO's/MenUV
Half Coy22 / 10 V(2)Capt Warren Richard Colvin Wynne
Lt. D.C. Courtenay
Sgt. Tuckett. Senior-NCO
Notes: Capt. Wynne is mounted; 1 NCO is a bugler.
"Uhlans"21 / 5 X(1)Capt. Charles St.Leger
Shervinton21 / 4 (1st/2nd NNC)
Lt. Rowden (99th Regt.)
Notes: Hvy. Horse, but Lt.Horse in melee; Armed as infantry, but may not fire while mounted; When dismounted use numbers in ( ) as rest are horseholders 2" to rear; Mount/Dismount takes half of move; May be in Close or Open Order, and may volley fire if in Close Order.

Zulu Forces

Zulu forces have been reduced. Therefore, use following listing for players:

Zulu Regiment/Plaver 1

Army Commander [+2] - Chief induna, Prince Dabularnanzi kaMpande
Senior uDukuza Ibutho (Assistant) Commander [+0]
Chief iQwa Ibutho (Adjutant) Commander [+1]
Senior iQwa Ibutho (Assistant) Commander [+0]
War Cry - "Usuthu! "

uDukuza Corps - Entire uDukuza Corps start with Dabulamanzi in his umuzi
uDukuza Corps
Ibutho/Regiment
(Meaning)
Unit ValueDate FormedApprox. Age#FigsShield Color
uDukuza
(Wanderers)
V (3)18237340White
Notes: Both war bands have breechloading rifles; 4 dice if in open order, else 2 dice.
iQwa
(Frost)
X (2)18603580Black, with white spots
Notes: 1 war band has smoothbore muskets; 2 dice if in open order, else 1 die.

Zulu Regiment Player 1 (Reinforcements)

Chief iQwa Ibutho (Adjutant) Commander [+ 1]
War Cry - "Usuthu!"

Unattached Ibutho - Arrive randomly in 1D6+3 turns
Unattached Ibutho
Ibutho/Regiment
(Meaning)
Unit ValueDate FormedApprox. Age#FigsShield Color
umHlanga
(Reeds)
X (2)18672880Black with 1 White spot
Notes: 1 war band has smoothbore muskets; 2 dice if in open order, else 1 die.

Zulu Regiment/Plaver 2

Chief Ibutho (Adjutant) Commander [+ 1] - Chief induna Zimema
Senior Ibutho (Assistant) Commander [+0]
WarCry- "Usuthu!"

uMhlambongwenya Corps
Ibutho/Regiment
(Meaning)
Unit ValueDate FormedApprox. Age#FigsShield Color
umXhapo
(Shower of Shot)
(4 coys)
X (2)18613580Black with White spots
Notes: 2 war bands have smoothbore muskets; 2 dice if in open order, else 1 die.

Zulu Regimenu Plaver 2 (Reinforcements)

Chief Ibutho (Adjutant) Commander [+1]
Senior Ibutho (Assistant) Commander [+0]
War Cry - "Usuthu!"

Arrives randomly in 1D6+2 turns
Bulawayo Corps
Ibutho/Regiment
(Meaning)
Unit ValueDate FormedApprox. Age#FigsShield Color
Nsugamgeni
(from the Umgeni River)
X (2)18623480Black (starters) with White spots
Notes: 1 war band has smoothbore muskets; 2 dice if in open order, else 1 die.

Zulu Regiment Player 3

Chief Ibutho (Adjutant) Commander [+ 1]
War Cry - "Usuthu!"

Starts in the umuzi (homestead) on NW hill
uDlambedhlu Corps
Ibutho/Regiment
(Meaning)
Unit ValueDate FormedApprox. Age#FigsShield Color
Ngulubi
(Pigs)
V (3)18445540White headring
Notes: 2 war bands have smoothbore muskets; 2 dice if in open order, else 1 die.

Zulu Regiment Player 3 (Reinforcements)

Chief Ibutho (Adjutant) Commander [+1]
Chief induna Nampumino
Senior Ibutho (Assistant) Commander [+0]
War Cry - "Usuthu!"

Unattached Zulu Irregulars - Arrives randomly in 1D6 turns
Unattached Zulu Irregulars
Ibutho/Regiment
(Meaning)
Unit ValueDate FormedApprox. Age#FigsShield Color
amaNtuli
(-)
T (2)--120Mixed
Notes: 1 war band have smoothbore muskets; 2 dice if in open order, else 1 die.

Zulu Regiment/Plaver 4

Chief Ibutho (Adjutant) Commander [+1]
Senior Ibutho (Assistant) Commander [+0]
WarCry- "Usuthu!"

Unattached Ibutho - Starts in eSiqwakeni kraal
Unattached Zulu Irregulars
Ibutho/Regiment
(Meaning)
Unit ValueDate FormedApprox. Age#FigsShield Color
amaBhutu
(Loiterers)
X (2)18643280Black, with white spots
Notes: 1 war band have smoothbore muskets; 2 dice if in open order, else 1 die.

Zulu Regiment/Player 4 (Reinforcements)

Chief Ibutho (Adjutant) Commander [+1]
Senior Ibutho (Assistant) Commander [+0]
War Cry - "Usuthu!"

Arrives randomly in 1D6+1 turns
Unattached Ibutho
Ibutho/Regiment
(Meaning)
Unit ValueDate FormedApprox. Age#FigsShield Color
uMzinyati
(-)
V (3)18564380Red, with 1 white spot
Notes: 1 war band have smoothbore muskets; 2 dice if in open order, else 1 die.

Original Raid Article


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© Copyright 1996 by Richard Brooks.

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