Axis Mundi:
The Book of Spirits

Reviewed by Ed Carmien


Title: Axis Mundi: The Book of Spirits
Publisher: White Wolf Game Studio
Game Type: Roleplaying Supplement
Price: $18.00
Pages: 160
Number of Players: 2+
Requirements: Either or both Werewolf: The Apocalypse or Mage: The Ascension rules, paper, pencils, polyhedral dice
Designers: Barnes, Brucato, Bridges, Campbell, Cassada, Chessell, Curatola, Heckel, Howard, Moore, Quaide, Teeuwynn

Spirits play a large part in the Werewolf and Mage game systems. This book details the history of spirits, as well as providing information about how to deal with them. Three sorts of spirits are also described, and many individual spirits are provided as examples. An appendix provides new spirit-oriented charms. An interesting section on Animism starts things off, providing a solid basis for the information about spirits later in the text.


Back to List of Game Reviews: Sci-Fi, Fantasy, and Horror
© Copyright 1996 by Coalition Web, Inc.

This article appears in MagWeb (Magazine Web) on the Internet World Wide Web.
Other military history articles and gaming articles are available at http://www.magweb.com