Reviewed by Ed Carmien
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This highly detailed and open-ended roleplaying game introduces players to the Mages of The World of Darkness. Four factions dominate the struggle detailed here:
By necessity, this book also addresses philosophical issues concerning reality, in large part explaining how various kinds of magic work and how they should work in a Storyteller gaming session. Divided into three "Books," Mage: The Ascension contains all the information needed for a player to develop a character to play the game, as well as all the details required for a Storyteller to run a campaign. It is an axiom of roleplaying games that the more powerful the characters in relation to the world around them the tougher it is to make a game system hang together. In this second edition of the Mage rules, Brucato and Wieck do a fair job of assuring stability in a mind-boggling gaming environment. Note: A longer and more detailed review of Mage appears in Shadis #27.--RL Chapter One-Ders: Mage: The Introduction Back to List of Game Reviews: Sci-Fi, Fantasy, and Horror © Copyright 1996 by Coalition Web, Inc. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. |