Winceby Melee Table
Die Roll |
Number of Strength Points
|
1-3 |
4-6 |
7-10 |
11-15 |
16-20 |
21-25 |
26-30 |
31-35 |
36-40 |
41-45 |
46+ |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
M |
M |
M |
1 |
- |
- |
- |
- |
- |
- |
- |
M |
M |
M |
M |
2 |
- |
- |
- |
- |
- |
- |
M |
M |
M |
1 |
1 |
3 |
- |
- |
- |
- |
M |
M |
M |
M |
1 |
1 |
1 |
4 |
- |
- |
M |
M |
M |
M |
1 |
1 |
1 |
1 |
2 |
5 |
- |
M |
M |
M |
M |
1 |
1 |
1 |
1 |
2 |
2 |
6 |
M |
M |
M |
1 |
1 |
1 |
1 |
1 |
2 |
2 |
3 |
7 |
M |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
2 |
3 |
3 |
8 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
2 |
2 |
3 |
4 |
9 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
2 |
3 |
4 |
4 |
Melee Combat Results
- = No Effect
M = All combat units must make a morale check
1,2,3,4 = Number of step losses that combat units must suffer. If attackers occupy more than one hex, defenders decide which hex takes losses. All combat units must then check morale.
Melee Table Results
Cavalry with an Attack Command when attacking have a +2 die roll modifier.
Cavalry with a Charge Command has a +2 die roll modifier and has its strength doubled.
Infantry with an Attack Command when attacking have a +1 die roll modifier.
Defending combat units with a Stand Command have a +1 die roll modifier.
Routed units have a -1 die roll modifier.
Leaders stacked with attacking or defending units add the Leader Combat Bonus to the die roll.
Units attacking defending units through the defender's rear or flank hexside have a +1 die roll modifier.
Check the Terrain Effects Chart (printed on the map) for other modifiers.
Back to Winceby game rules
© Copyright 1995 by One Small Step, Inc.