Sourcebooks
© 1996 and Published by:
White Wolf Game Studio
The following books offer you a range of possibilities beyond the basic rules. Others, such as Beyond the Barriers, Horizon: Stronghold of Hope, The Insider's Guide to the Technocracy, and the other Tradition and Technocracy: books, are on the way. Most sourcebooks also include lists of recommended reading (real books) to enjoy after the game is done. Core Sourcebooks: These important supplements detail specific aspects, groups or places in the Mage universe. Many feature additional rules and all contain background information. The Book of Chantries offers 10 detailed strongholds, plus the ins and outs of Chantry creation, politics and ecology. The Book of Madness presents an in-depth look at the Marauders, Nephandi, Umbrood, Paradox forces and Infernal powers. Wheee! The Book of Shadows is a far-ranging guide for players and Storytellers, featuring additional Traits, optional rules, background and fiction, and Digital Web explores virtual reality, Mage-style. Background Books: These books expand the range of your Mage game beyond the obvious. Most include rules for variant games, crossovers, or alternative settings. Ascension's Right Hand is an invaluable sourcebook for the non-magickal companions mentioned in Chapter Three. Destiny's Price presents a grim adults-only look at the Gothic-Punk street scene, while Halls of the Arcanum examines the academic hunters described in the Appendix. The Fragile Path is a little red (or purple, depending on the print run) book presenting the history of the Council's formation through the eyes of those who were there. Finally, The Mage Tarot offers a beautiful boxed set of cards based on the World of Darkness. Tradition and Technocracy Books: This series of low-cost books looks at each individual group from an insider's perspective. Each one includes histories, characters, and magickal details. Lexicon defines the terms used in the fictional background of the rules. Includes "Common Parlance" (terms), "Titles" (ranks and names), "Old Form" (linguistics of the ancients), and "Vulgar Argot" (slang of the young). Back to Mage: The Ascension Opener. © Copyright 1996 by White Wolf White Wolf, Vampire the Masquerade and Mage the Ascension are registered trademarks of White Wolf, Inc. All rights reserved. Vampire the Dark Ages, Werewolf the Apocalypse, Werewolf the Wild West, Wraith the Oblivion, The Risen, and Changeling The Dreaming are trademarks of White Wolf, Inc. All rights reserved. All characters, names, places and text herein are copyrighted by White Wolf, Inc. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. Because of the mature themes involved, reader discretion is advised. Check out White Wolf on the World Wide Web at http://www.white-wolf.com Magazine articles and contents are copyrighted property of the respective publication. All copyrights, trademarks, and other rights are held by the respective magazines, companies, and/or licensors, with all rights reserved. MagWeb, its contents, and HTML coding are © Copyright 1996 by Coalition Web, Inc. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. |