FROM THE TOME
OF ABORATH TUZNIZT

by Mark Price


5th Level Spell

Improved Magic Mouth (All Schools)
Range: 10 yards
Components: V,S,M
Duration: Special
Casting Time: 2 + Special
Area Of Effect: 1 Object
Saving Throw: Special

When this spell is cast, the wizard or priest imbues the chosen object with an enchanted mouth that suddenly appears and casts another spell which will have a casting time. For example, if the magic mouth is programmed to cast a Fireball spell, it will take a Casting time of 3 for the Fireball to go off or if the magic mouth is programmed to cast The Cleric spell of Flame Strike it would take a casting time of 8 for the Flame Strike to go off. In other words, it takes the same amount of time for the magic mouth to cast a spell as it would a wizard or priest to cast the same spell. Any clerical or wizard spell up to 5th Level can be cast by the Improved Magic Mouth, the saving throw would apply for all offensive spells or if the target is unaware that a beneficial spell is being cast.

Web Of Lightning (Evocation)
Components: V,S,M
Duration: 2 Turns\Level
Casting Time: 4
Area of Effect: Special
Saving Throw: Neg and 1/2

A Web Of Lightning Spell creates web similar to the web spell except it is also charged with Lightning which does 1d8\Level; 1\2 if save is made. Also, the Web of Lightning is not flammable so it can not be burned away. The Maximum area of effect is eight 10' x 10' x 10' cubes.

7th level

Nulrond's Sphere Of Chain Lightning (Evocation)
Components: V,S,M
Duration: Instaneous
Casting Time: 5
Area Of Effect: One Creature
Saving throw: 1/2 each Bolt

This spell creates a sphere of electricity around the target which will cause initially 1d6\1evel of electrical damage on the target. However, unlike the chain lightning spell, the second bolt will also hit the same target doing one die less than before. The lightning strikes as many times as the caster has levels or until the target leaves using a teleportation or gate spell since the sphere will follow the target if he attempts to leave by normal means.

8th Level

Nulrond's Fireball Swarm, also known as Numerous Fireballs (Evocation) Range: 10 + 10 Yards / Level Components: V,S,M Duration: Instantaneous Casting Time: 8 Area of Effect: 20-foot radius per burst Saving Throw: 1/2 must be made each time they are hit by a burst.

When a wizard casts this spell, it depends on what level the wizard is. If the wizard is 10th ievel or lower, the wizard will not notice any difference between this spell and the third Level spell fireball, however a wizard who is 11th level or higher will notice a difference: the explosive burst of flame can be divided into two or more bursts of flame. For example, an 11th level wizard could divide the bursts of flame so he can have one that does 6d6 Points of damage and one that does 5d6 of points of damage. The two bursts can be divided any way as long as the d6 add up to the level of the caster.

Nulrond's Determined Sphere Of Chain Lightning (Evocation)
Components:V,S,M
Duration: Instaneous
Casting Time: 5
Area Of Effect: One Creature
Saving throw: 1/2 each Bolt

This spell creates a sphere of electricity around the target which will cause initially 1 d6\level of electrical damage on the target. However, unlike the chain lightning spell the second bolt will also hit the same target doing one die less than before. The lightning strikes as many times as the caster has levels or until it is dispelled because even if the target leaves using a teleportation or gate spell the sphere will follow the target if he attempts to leave by normal means.

9th Level

Nulrond's Teleport or Teleport with Non-Detection (Alteration\Abjuration)
Range: Touch
Components: V,S,M
Duration: Instantaneous
Casting Time: 1
Area of Effect: Special
Saving Throw: None

This spell is similar to the teleport without error spell. The caster is able to transport himself, along with the material weight noted for a teleport spell, to any location in his home plane with no chance for error and no chance of being located no mater what means is used short of a commune spell.

Improved Magic Mouth II (All Schools)
Range: 10 yards
Components: V,S,M
Duration: Special
Casting Time: 2 + Special
Area Of Effect: 1 Object
Saving Throw: Special

When this spell is cast, the wizard or priest imbues the chosen object with an enchanted mouth that suddenly appears and casts another spell which will have a casting time. For example, if the magic mouth is programmed to cast a Fireball spell it will take a Casting time of 3 for the Fireball to go off or if the magic mouth is programmed to cast The Cleric spell of Flame Strike it would take a casting time of 8 for the Flame Strike to go off. In other words, it takes the same amount of time for the magic mouth to cast a spell as it would a wizard or priest to cast the same spell, any clerical or wizard spell up to 9th Level can be cast by the Improved Magic Mouth II, the saving throw would apply for all offensive spells or if the target is unaware that a beneficiai spell is being cast.

Clerical Spells

4th Level

Protection From Cold (Abjuration) {Sphere:Protection}
Range: Touch Components: V,S,M
Duration: Special
Casting Time: 6
Area of effect: Creature touched
Saving Throw:None

The effects of a protection from Cold spell differs according to the recipient of the magic - either the caster some other creature, in either case, the spell lasts no longer than one turn per caster level.

* If the spell is cast upon the caster it confers complete invulnerability to Normal and extreme natural Cold and exposure to magical Cold such as Ice Strike, Otiluke's Freezing Sphere, White Dragon Breath, Cone of Cold, Ice Storm, Winter Wolf Breath, Etc. until the spell has absorbed 12 points of cold or frost damage per level of caster, at which time the spell is negated.

* If the spell is cast upon another creature, it gives invulnerability to normal cold, gives a bonus of + 4 to saving throws Vs Cold, and reduces damage sustained by 50%.

6th Level

Protection From Acid (Abjuration) {Sphere:Protection}
Range: Touch
Components: V,S,M
Duration: Special
Casting Time: 6
Area of effect: Creature touched
Saving Throw: None

The effects of a protection from Acid spell differs according to the recipient of the magic - either the caster some other creature, in either case, the spell lasts no longer than one turn per caster level.

* If the spell is cast upon the caster it confers complete invulnerability to Normal Acid and exposure to magical Acid such as Melf's Acid Arrow, Black Dragon Breath, Etc. until the spell has absorbed 12 points of acid damage per level of caster, at which time the spell is negated.

* If the spell is cast upon another creature, it gives invulnerability to normal acid, gives a bonus of + 4 to saving throws Vs Acid, and reduces damage sustained by 50%.


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