By Joe West
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May I suggest a basic starting point then about picking gods to have in your campaign. Step one, DONT PANIC!. This is a very easy way to get started with this process.
So start from the point of your campaign and ask how might things that are happening right now be interpreted as "acts of gods." The Greeks thought that the gods fought each other because they saw things they couldn't explain, Iike eclipses, as a fight between the Sun and Moon gods, where the Moon god tried to capture the Sun god and so forth. So what is happening in your campaign that might spawn a god story? In my DARKWINTER campaign, half the world is covered in eternal winter and darkness, while the rest of the world enjoys perfect sprlng and there are occaslonal encroachments into one half by the other.
This can bo the start of chooslng which gods to have in your world and what the politics are like among the gods. The Death god may be a neutral contender who ends winter and starts spring in one area or evil and enjoys the souls he gets who freeze to a bitter death, a god of Hardship might be in order here. So there is a prophecy about the end of the DARKWINTER, maybe Death ends it but most certainly we have to consider a prophecy/deliverer god.
Any event in your campaign can be seen as an action of a god if you think it would (a) help the game by developing a god (b) be likely to be seen as a divine act (c) there really b a force behind the reality. Back to Chainmail Issue #39 Table of Contents © Copyright 1996 by Dragonslayers Unlimited This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. |