interview by Jeff Schmidt
The following is on interview I did with Tim Olsen of Task Force Games and the writer of the Prime Directive RPG during the week of Thanksgiving. Jeff: Tim how did you get involved in the gaming industry? What influenced you the most? Tim: Well I started working for Games Workshop in London back in 1980 maneging their very first retail store. Several years passed and I eventually become the head of retail with that organization. In 1980 I accepted the challenge of opening the first Games Workshop stores in the States and stayed with them until 1991 when I was offered the position of Staff Writer with Task Force Games. I had played Star Fleet Battles for many years ever since the days of the small Pocket Game and when I was asked to write the roleplaying game based on SFB, I jumped at the chance. Jeff: A Fellow club member asked me if you intend to update Prime Directive anytime with the TNG material. What is your relotion if any with Paramount? Tim: No. Our license with Paramount allows us to use elements from the 1960s TV series only. We have a very good working relationship with Paramount Pictures. Jeff: Not to beat a dead horse, but if there seemed to be a strong support
for a TNG game would you try to negotiote with Paramount to create such a
game? Tim: Possibly in the future. We really need to hear from the fans, though, before we consider such a bold venture. Jeff: Your forthcoming book on Klingons. Is it out yet? I've not seen it anywhere yet. Tim: The Klingon Sourcebook is still under development and scheduled for a Summer 1996 release. We are designing it so that it will be a stand-alone game in addition to being a supplement for Prime Directive. In other words, those players who are really only interested in the Klingon mythos need only buy the Klingon Sourcebook. Jeff: That should be welcome news to a lot of Klingons out there! Are there any plans for similar treatment of other races, like the Romulans? Tim: Yes, I am working on the Romulan Sourcebook right now and hope to have it on the shelves in the Summer of 1996. Jeff: Would you be willing to take suggestions and submissions from the various fan and rpg clubs? Tim: Yes, detinitely. All that I ask is that submitters are familiar with what has been published alreody for Prime Directive. Jeff: What's your favorite ship in SFB? Tim: Evergthing I do in Star Fleet Battles is Federotion-related, so I don't have a favorite ship, just a favorite race. Jeff: Doesn't it bother you to play the losing side so many times? lgrinl Tim: No comment! Jeff: For someone new to Star Fleet Battles, what do you think is needed for a beginner? Tim: New players should either start as off by joining an established qroup, where experienced plagers can guide them through the game, or by purchasing the Cadet Training Manual. Jeff: Are your Prime Teams based on the Away Teams of TNG? Tim: No, I based the Prime Team concept more on Seal Teams, wherein a group of characters are trained specifically for missions ond don't perform any other functions on the ship. When they're not adventuring, they're training. Jeff: At least you don't have any bridge officers constantly going down to do things. What other games have you worked on? Tim: I have worked on Starfire and some Prime Directive-related features for Star Fleet Battles but my primary focus is on Prime Directive. Jeff: Do you see Prime Directive staying in production, with new modules and guides, for the foreseeable future? Tim: Yes, I see Prime Directive having a long and fruitful life, with at least four releases next year. The game is doing really well for us so we'll just ride the wave! Jeff: Who is your favorite Star Trek character? Episode? Tim: Spock and the episode "All Our Yesterdays". Jeff: Thanks Tim, good luck with your endeavours and hopefully we'll be hearing more from Task Force Games! Back to Chainmail Issue #38 Table of Contents © Copyright 1996 by Dragonslayers Unlimited This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. |