A Sharp and Nasty Fight

Napoleonic Scenario for L'Armee du Nord

by Ed Wimble


Editor's Note: During the height of the Waterloo Battle, another fierce bloodletting was occurring at Wavre, some 10 miles east of Mont St. Jean. Here Grouchy ran into Blucher's rearguard (Thilemann) holding the Dyle River line. Naturally both men were determined to see it out.... This small scenario is ideal for several plays in one sitting or tournament use.

The Prussians: (set up first, move second)
Anywhere on map West of the Dyle River:
10th Brigade (4-1-4) III Korps
12th Brigade (7-1-4) III Korps
"Detachment Stengel" (1-1-5) - use the 1st Picquet counter from I Korps

In either Wavre town hex South/East of the Dyle River:
"Detachment Stulpnagel" (1-1-5) - use the 3rd Picquet counter from I Korps

At Hex "X" (between ridge and Wavre, adjacent to river): III Korps 12 Pdr. Artillery (1-(2)-4)

On or adjacent to the village of La Bavette:
III Korps Commander Thieleman
11th Brigade (5-1-4) III Korps
Marwitz's Cavalry (4-[2]-7) III Korps
Luttum's Cavalry (3-[3]-7) III Korps
III Korps Artillery (2-[1]-4)
III Korps Horse Artillery (3-[2]-6)

Prussian Reinforcements:

On a die roll of 1 or 2 on Turn 1 (only) at Hex "P" (town of Pont du Tour):
9th Brigade (8-3-4) III Korps (-3 SPs)

The French: (set up second, move first)

On the road to Wavre but within: (Note: Hex "SA" is the town that is six hexes south of Wavre)

3 hexes of hex "SA": 8th Division (5-3-4) III Corps (-1 SP)
2 hexes of hex "SA": III Corps Artillery (5-[3]-4)
1 hex of hex "SA" - 10th Division (6-3-4) III Corps (-1 SP)
In hex "SA" - III Corps Commander Vandamme

French Reinforcements:

Enter on Turn 1 at hex "SA": Marshal Grouchy (7 MPs already expended), 11th Division (5-3-4) III Corps

Enter on Turn 1 at Dion le-Mont:

II Cavalry Corps Commander Exelmans
9th Cavalry Div. (3- [3] -6) II Cav. Corps
10th Cavalry Div. (3- [3] -6) II Cav. Corps (-1 SP)
II Cav. Corps Horse Artillery (2-(3)-6)

Enter on Turn 2 at hex "SA":

IV Corps Commander Gerard
14th Division (5-3-4) IV Division
IV Corps Artillery (6-[3]-4)

Enter on Turn 3 at hex "SA": 12th Division (5-3-4) IV Corps (-2 SPs)
13th Division (4-3-4) IV Corps

Enter on Turn 4 at hex "SA":

I Cavalry Corps Commander Pajol
4th Cavalry Div. (3- [4] -7) I Cav. Corps
I Cav. Corps Horse Artillery (2-[3]-6) (-1 SP)
21st Division, VI Corps (3-3-4) Teste
7th Cavalry Division (3- [3] -7) IV Corps

Special Rules

This scenario lasts 4 and 1/2 turns. French move first. Use the turn track printed below.

Only the area of the map shown on the opposite page is in play. Units that begin a turn off-map are in command for the turn they enter the map. (This includes Leaders as well).

Thilemann (the Prussian III Korps commander) is always "in command" even though his Army commander is not on the game map.

Treat Teste's Division and the 7th Cavalry Division as part of the French I Cavalry Corps for command purposes.

Only one piece or stack may be moved at a time. As soon as the moving player takes his finger off of a piece or stack he has begun moving, that piece or stack is considered to have finished its movement for that turn.

EXCEPTION: Cavalry pieces that have been set down to resolve their cavalry charge, and that could possibly continue their movement at the end of the charge resolution.

Victory Conditions: At the end of the scenario, the player with the most points wins. Points are awarded for the following:

  1. The French Player gets 1 point for each French Strength Point (SP) on the west bank of the Dyle River at game end.
  2. The Prussian Player gets 1 point for each French SP on the east bank of the Dyle River at game end.
  3. Both Players get 1 point for each new SP casualty carried by an opposing piece (don't count the initial scenario setup casualties).
  4. The French Player gets 5 points for each of the following villages if occupied by a French combat unit at the end of the scenario:
      Pont du Jour (hex "P")
      Tombeck (hex "T")
      Ottenburg (hex "O")
      or, 2 points for each French combat unit SP exited off the map at any of the three places. (If the French Player exits a unit off the map he does not receive points for the village if he also occupies it at the end of the scenario.)

Historical Note: The casualties recorded at the start of the scenario do not represent losses sustained by them at the Battle of Ligny, necessarily. Chastel had one brigade on reconnaissance towards Louvain and one battery from the I Cavalry Corps was with Subervie at Waterloo. Stengel's detachment (Prussian 1st picquet) represents troops who had been left by Zieten's I Korps under Stengel (from Henckel's Brigade) to watch the crossing at Limal, thus guarding the flank of that korps as it marched on Pont du Jour and thence to Ohain. The other detachment is from Borcke's 9th Brigade which had mistakenly continued its march on Waterloo from whence the rest of the III Korps had been recalled.


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© Copyright 1996 by Clash of Arms Games.

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